infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.33
Target Size
1
Rangers will have increased accuracy while moving
+17% accuracy when moving.
When Rangers are in cover, they take less damage. When Rangers leave cover, they take less suppression for a short period of time. Only activates in combat.
Unit takes 10% less incoming damage when in cover. Leaving cover, unit gains +33% less suppression for 4 seconds.
Airdrops a Weapon Crate at target location. Contains two random weapons.
Weapon Crates can have Bazookas, Flamethrowers, M1918 Automatic Rifles, or M1919 Light Machine Guns.
90
When Rangers are in cover, they take less damage. When Rangers leave cover, they take less suppression for a short period of time. Only activates in combat.
Unit takes 10% less incoming damage when in cover. Leaving cover, unit gains +33% less suppression for 4 seconds.
When Rangers are in cover, they take less damage. When Rangers leave cover, they take less suppression for a short period of time. Only activates in combat.
Unit takes 10% less incoming damage when in cover. Leaving cover, unit gains +33% less suppression for 4 seconds.
Rangers will have increased accuracy while moving
+17% accuracy when moving.
Rangers become harder to hit by 25 percent and 25 percent more resistant to suppression for 5 seconds.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Detonates faster than other grenades.
25
Rangers have improved accuracy with all weapons and can fire heavy weapons such as bazookas, light machine guns or flamethrowers on the move.
+20% accuracy.
42
450
14
45
7
690
21
XP: 2000
XP: 4000
XP: 8000
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
18
35
Accuracy
0.513
0.3135
0.171
Rounds per Minute
282.09
95.21
39.68
Penetration
1
1
1
Scatter Area
55.3
88.8
160
Damage
5
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Detonates faster than other grenades.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1.5
3
4.5
Damage
120
102
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2