infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.33
Target Size
1
Rangers will have increased accuracy while moving
+17% accuracy when moving.
Vet 1
When Rangers are in cover, they take less damage. When Rangers leave cover, they take less suppression for a short period of time. Only activates in combat.
Unit takes 10% less incoming damage when in cover. Leaving cover, unit gains +33% less suppression for 4 seconds.
Vet 1
Airdrops a Weapon Crate at target location. Contains two random weapons.
Weapon Crates can have Bazookas, Flamethrowers, M1918 Automatic Rifles, or M1919 Light Machine Guns.
90
15
When Rangers are in cover, they take less damage. When Rangers leave cover, they take less suppression for a short period of time. Only activates in combat.
Unit takes 10% less incoming damage when in cover. Leaving cover, unit gains +33% less suppression for 4 seconds.
Veterancy 1 B
When Rangers are in cover, they take less damage. When Rangers leave cover, they take less suppression for a short period of time. Only activates in combat.
Unit takes 10% less incoming damage when in cover. Leaving cover, unit gains +33% less suppression for 4 seconds.
4s
4s
Veterancy 1 B
Rangers will have increased accuracy while moving
+17% accuracy when moving.
Veterancy Officer Unlock 1
Rangers become harder to hit by 25 percent and 25 percent more resistant to suppression for 5 seconds.
5s
10s
Veterancy Officer Unlock 1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Detonates faster than other grenades.
25
20
1
30s
Rangers have improved accuracy with all weapons and can fire heavy weapons such as bazookas, light machine guns or flamethrowers on the move.
+20% accuracy.
42
450
14
45
7
690
21
XP: 2000
XP: 4000
XP: 8000
smg - small arms
Damage
5
Range
35m
Near
10m
Mid
18m
Far
35m
Core Stats
Accuracy
51.3%
31.35%
17.1%
Rounds per Minute
282.09
95.21
39.68
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
3.5×16
5.6×16
10×16
Timing
Burst Duration
1.725s
0.688s
0.375s
Time Between Bursts
0.813s
2.688s
4.275s
Reload Cycle
3s
3.188s
3.65s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
180°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Airdrops a Weapon Crate at target location. Contains two random weapons.
Weapon Crates can have Bazookas, Flamethrowers, M1918 Automatic Rifles, or M1919 Light Machine Guns.
90
15
bazooka - ballistic weapon
Damage
60
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
6.7%
5%
3.63%
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Special Mechanics
Scatter Area
2×10
3.9×10
5.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
4.743s
4.875s
5.1s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
flame - flame throwers
Damage
2
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Accuracy
100%
100%
100%
Rounds per Minute
142.22
142.22
142.22
Penetration
2.5
2.5
2.5
Special Mechanics
Scatter Area
0
1.2×12.4
2.3×12.4
Scatter Offset
—
+1.9m
+1.9m
Timing
Burst Duration
1s
1s
1s
Time Between Bursts
2.375s
2.375s
2.375s
Pre-Fire Time
0.5s
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1.25
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
lmg - small arms
Damage
5.25
Range
35m
Near
7m
Mid
17m
Far
35m
Core Stats
Accuracy
60%
46%
42%
Rounds per Minute
159.34
139.35
122.88
Penetration
1.75
1.5
1.33
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
1.25s
1.102s
1s
Time Between Bursts
2s
2.125s
2.298s
Reload Cycle
3.25s
3.375s
3.375s
Aim Time
0.125s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
Inc. Accuracy
×1.02
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
lmg - small arms
Damage
6
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
45%
38%
34%
Rounds per Minute
114.61
147.16
166.32
Penetration
2.5
2
1.75
Timing
Burst Duration
0.924s
1.278s
1.409s
Time Between Bursts
2.708s
3.192s
3.538s
Reload Cycle
4.833s
4.958s
5.063s
Aim Time
0.25–0.75s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Detonates faster than other grenades.
25
20
1
30s
1grenade - explosive weapon
Damage
120
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
0.9s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2