american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-tank / Heavy weapon

M1 Anti-tank Gun Team

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Heavy weapon team effective against all vehicles. Must be set-up to attack.

Stats

at_gun_57mm_us
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
60
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
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Recon / Toggle

Unlock Focused Sight

Orders the crew to focus forward and scan the area.
Increases vision range by 35. Unit cannot see to the sides and rear when active.
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Defensive / Timed

Unlock Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 25%.
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Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 75%.
Image for /icons/common/abilities/ability_common_focussed_sight_off.png}
Recon / Toggle

Focused Sight

Orders the crew to focus forward and scan the area.
Increases vision range by 35. Unit cannot see to the sides and rear when active.

Stats

Costs
time_seconds
40
manpower
250
popcap
7
Reinforce
cost
25
time
5
Hitpoints
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100
100
100
100
400
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350
350
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1000
Unlocks veteran ability choice. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3000
Increases accuracy, weapon traverse speed, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 6000
Increases weapon penetration, rate of fire, and health.

Loadout

1
57mm_at_gun_us
57mm at gun us
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.067
0.05
0.04625
Rounds per minute (RPM)
11
10
10
Range of Fire
15
35
60
Penetration
300
150
120
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
2
carbine_crew_us
carbine crew us
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.