american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Heavy weapon

M1 Mortar Team

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Heavy weapon team effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

Stats

mortar_81mm_us
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
90
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Offensive / Select target position

Unlock Airburst Barrage

Fires rounds at the target location. Wide blast radius. Very effective against infantry.
Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target position

Unlock Delayed Fuse HE Barrage

Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.
Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Image for /icons/legacy/upgrades/icon_upgrade_british_airburst_shells.png}
Offensive / Select target position

Airburst Barrage

Fires an indirect barrage of airburst shells at the target that deal damage in a wide area.
Barrages have less accuracy at long-range.
Costs
munition
20
Image for /icons/common/abilities/delayed_fuze_81mm_mortar_us.png}
Offensive / Select target position

Delayed Fuse HE Barrage

Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.
Barrages have less accuracy at long-range. Deals increased damage to emplacements.
Costs
munition
20
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
25
manpower
260
popcap
7
Reinforce
cost
22
time
5
Hitpoints
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180
hitpoints
hitpoints
hitpoints
hitpoints
180hitpointshitpointshitpointshitpoints
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1000
Unlocks veteran ability choice. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3000
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
vet 3 star
vet 3 star
vet 3 star
XP: 6000
Increases weapon range, accuracy, and health

Loadout

1
81mm_mortar_us
81mm mortar us
mortar - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
11
11
11
Range of Fire
20
40
90
Penetration
20
20
20
Scatter Area
4
16
79
Min.
Max.
Damage
100
100
AoE Radius
-
4.5
2
carbine_crew_us
carbine crew us
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.