team_weapons
Sight Range
35
Detection
10
Max Range
90
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Fires rounds at the target location. Wide blast radius. Very effective against infantry.
Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.
Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires an indirect barrage of airburst shells at the target that deal damage in a wide area.
Barrages have less accuracy at long-range.
20
Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.
Barrages have less accuracy at long-range. Deals increased damage to emplacements.
20
Unit will not engage unless given a manual attack order when active.
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
25
260
7
28
5
320
180
7
XP: 750
XP: 2250
XP: 4500
1mortar - explosive weapon
Near
Medium
Far
Distance
20
40
90
Accuracy
0
0
0
Rounds per Minute
6.86
6.86
6.86
Penetration
20
20
20
Scatter Area
3.9
15.6
79.2
Damage
100
Deflection Damage
20
Range
25 - 90
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.5
4.5
4.5
Damage
30
25
20
20
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.5
Emplacement
—
—
×2
×0.5
Ambient Building
—
—
—
×0.6
Vehicle
—
—
—
×0.5
Barbed Wire
—
—
×2.5
—
2rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
51.35
26.16
18.22
Penetration
1.5
1
1
Scatter Area
16.8
77.3
184.6
Damage
10
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.