infantry
Sight Range
45
Detection
35
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1
Target Size
1
Upgrades the squad with smoke grenades and recon flares.
Unlocks Recon Flare and Rifle Smoke grenade abilities.
25
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Enables the squad to heal themselves when out of combat.
Enables the squad to heal themselves when out of combat.
Restores +1.6 health per second.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Coordinates a barrage between off-map artillery batteries, converging on the target area.
Offensive / Select target position
55
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
30
200
5
28
6
360
8
XP: 900
XP: 2700
XP: 5400
1rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.813
0.775
0.713
Rounds per Minute
20.63
17.05
16.6
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
12
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.813
0.775
0.713
Rounds per Minute
20.63
17.05
16.6
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
12
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
1rifle - explosive weapon
Near
Medium
Far
Distance
15
67.5
150
Accuracy
1
1
1
Rounds per Minute
26.67
26.67
26.67
Penetration
0
0
0
Scatter Area
0
0
0
Damage
0
Range
15 - 150
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
1rifle grenade - explosive weapon
Near
Medium
Far
Distance
0
17.5
35
Accuracy
0
0
0
Rounds per Minute
14.12
14.12
14.12
Penetration
1
1
1
Scatter Area
0
0
0
Damage
0
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
1rifle grenade - explosive weapon
Near
Medium
Far
Distance
0
15
30
Accuracy
0
0
0
Rounds per Minute
14.12
14.12
14.12
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
30
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
2
2
3
Damage
120
120
20.03
20.03
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2