Image for /icons/races/american/infantry/pathfinder_us.png}
Image for /icons/races/american/symbols/pathfinder_us.png}

Pathfinder Squad

Effective against infantry at long-range. • High capture speed (1.5). • Increased vision range and can detect camouflage units. • Low squad size (4). • Gains experience for capturing and decapturing territory.

american faction icon

Stats

pathfinder_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

45

Image for /icons/unit_status/bw2/stealth.png}

Detection

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.5

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/common/upgrade/flare_gun.png}
Support upgrade

Utility Package

Upgrades the squad with smoke grenades and recon flares.

Unlocks Recon Flare and Rifle Smoke grenade abilities.

Costs
munition

25

Abilities

Image for /icons/races/common/abilities/flares.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 40.

Image for /icons/races/american/abilities/rifle_smoke_grenade_us.png}
Support / Select target position

Smoke Rifle Grenade

Fires a smoke grenade at the target location that can obscure vision.

Smoke blocks vision for up to 20 seconds.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Unlock Passive Healing

Enables the squad to heal themselves when out of combat.

Image for /icons/races/common/abilities/medical_kit.png}
Passive

Passive Healing

Enables the squad to heal themselves when out of combat.

Restores +1.6 health per second.

Image for /icons/races/common/abilities/camouflage.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/ability_105mm_barrage.png}
Causes Area of Effect damage.

Forward Observer Artillery Barrage

Coordinates a barrage between off-map artillery batteries, converging on the target area.

Offensive / Select target position

Costs
munition

55

Image for /icons/races/american/abilities/rifle_grenade_us.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Stats

Costs
time_seconds

30

manpower

200

popcap

5

Reinforce
cost

28

time

6

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability choice
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +50% capture speed
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20 health
  • +40% rate of fire
  • +5 vision and detection range

Loadout

garand_pathfinder_us1
garand pathfinder us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.813

0.775

0.713

Rounds per Minute

20.63

17.05

16.6

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

garand_pathfinder_us3
garand pathfinder us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.813

0.775

0.713

Rounds per Minute

20.63

17.05

16.6

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/flares.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 40.

Cast range: 15 - 45
Fires once
flare_scout_us1
flare scout us

rifle - explosive weapon

Near

Medium

Far

Distance

15

67.5

150

Accuracy

1

1

1

Rounds per Minute

26.67

26.67

26.67

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

15 - 150

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/races/american/abilities/rifle_smoke_grenade_us.png}
Support / Select target position

Smoke Rifle Grenade

Fires a smoke grenade at the target location that can obscure vision.

Smoke blocks vision for up to 20 seconds.

Cast range: 15 - 35
Fires once
smoke_rifle_grenade_scout_us1
smoke rifle grenade scout us

rifle grenade - explosive weapon

Near

Medium

Far

Distance

0

17.5

35

Accuracy

0

0

0

Rounds per Minute

14.12

14.12

14.12

Penetration

1

1

1

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/races/american/abilities/rifle_grenade_us.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Cast range: 15 - 30
Fires once
rifle_grenade_pathfinder_us1
rifle grenade pathfinder us

rifle grenade - explosive weapon

Near

Medium

Far

Distance

0

15

30

Accuracy

0

0

0

Rounds per Minute

14.12

14.12

14.12

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

2

2

3

Damage

120

120

20.03

20.03

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2