Image for /icons/races/american/vehicles/halftrack_75mm_us.png}
Image for /icons/races/american/symbols/m3_m75_gmc.png}

M3 75 mm Gun Motor Carriage

Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. • Long-range barrage ability is effective against team weapons and structures. • Longer attack range than other light vehicles. • Low armor and can be damaged by small-arms.

american faction icon

Stats

halftrack_75mm_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.9

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

10

Frontal Armor

side

7

Frontal Armor

rear

5

Upgrades

Image for /icons/races/american/upgrades/halftrack_quad_us.png}
Conversion upgrade

M45 Quad Mount Conversion

Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.

Removes ability to Transport and Reinforce.

Costs
time

8

munition

75

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Image for /icons/races/american/upgrades/halftrack_medical_us.png}
Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
time

8

munition

50

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Image for /icons/races/american/upgrades/halftrack_75mm_us.png}
Conversion upgrade

75mm Anti-tank Conversion

Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.

Removes ability to Transport and Reinforce.

Costs
time

8

munition

75

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Image for /icons/races/american/upgrades/halftrack_assault_us.png}
Conversion upgrade

Assault Carrier Conversion

Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.

Costs
time

8

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Unlock First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/white_phosphorous_sherman_us.png}
Offensive / Select target vehicle

Blinding Shot

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 5 seconds.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

50

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/british/abilities/first_strike.png}
Passive

First Strike

Vehicles out of combat that are stationary gain First Strike bonuses. Bonuses occur after being stationary for 3 seconds.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/races/common/abilities/self_repair.png}
Passive

Self-repair

Orders the crew to repair their own vehicle when stationary and out of combat.

Disables weapons while active.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

c armoured rudimentary repairs passive us

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/exchangeable_parts.png}
Passive

Exchangeable Parts

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/races/american/abilities/exchangeable_parts.png}
Passive

Exchangeable Parts Active

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Stats

Costs
time_seconds

45

manpower

250

fuel

30

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +16.7% damage
  • +5% range

Loadout

75mm_halftrack_75mm_us1
75mm halftrack 75mm us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

10m

Mid

30m

Far

50m

Core Stats

Accuracy

7.5%

5.5%

5%

Rounds per Minute

12

12

12

Penetration

200

150

120

Special Mechanics

Scatter Area

1.6×20

4.3×24

6.9×24

Scatter Offset

+2.5m

+3m

+3m

Timing

Refire Time

5s

5s

5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

26

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×2

×2

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/white_phosphorous_sherman_us.png}
Offensive / Select target vehicle

Blinding Shot

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 5 seconds.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

50

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

75mm_halftrack_75mm_white_phosphorus_us1
75mm halftrack 75mm white phosphorus us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

10m

Mid

30m

Far

50m

Core Stats

Accuracy

500%

500%

500%

Rounds per Minute

12

12

12

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

1.6×20

4.3×24

6.9×24

Scatter Offset

+2.5m

+3m

+3m

Timing

Refire Time

5s

5s

5s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

12

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×2

×2

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

75mm_howitzer_halftrack_us1
75mm howitzer halftrack us

artillery small - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 90m

Near

10m

Mid

45m

Far

90m

Core Stats

Scatter Area

1.1×2.5

5.1×10

10.2×10

Rounds per Minute

11.43

11.43

11.43

Penetration

30

30

30

Timing

Refire Time

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.35

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.75

Emplacement

×2

×0.5