vehicles
Sight Range
35
Detection
10
Max Range
50
Speed
6.9
Acceleration
2.5
Deceleration
5
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
10
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
8
75
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
8
50
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.
Removes ability to Transport and Reinforce.
8
75
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
8
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Vet 1
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 5 seconds.
30
50
60s
Vet 1
Vehicles out of combat that are stationary gain First Strike bonuses. Bonuses occur after being stationary for 3 seconds.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Veterancy 1 B
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
15 - 90
6
45s
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Crew will repair vehicle criticals when out of combat and stationary.
180s
c armoured rudimentary repairs passive us
Unit will not engage unless given a manual attack order when active.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
60s
Heavy Weapons
Exchangeable Parts
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
120s
Heavy Weapons
Exchangeable Parts
45
250
30
6
320
9
XP: 1200
XP: 3600
XP: 7200
1cannon - ballistic weapon
Damage
120
Range
50m
Near
10m
Mid
30m
Far
50m
Core Stats
Accuracy
7.5%
5.5%
5%
Rounds per Minute
12
12
12
Penetration
200
150
120
Special Mechanics
Scatter Area
1.6×20
4.3×24
6.9×24
Scatter Offset
+2.5m
+3m
+3m
Timing
Refire Time
5s
5s
5s
Aim Time
0.375s
Traverse Speed
26
Arc
20°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×2
×2
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 5 seconds.
30
50
60s
Vet 1
1cannon - ballistic weapon
Damage
80
Range
50m
Near
10m
Mid
30m
Far
50m
Core Stats
Accuracy
500%
500%
500%
Rounds per Minute
12
12
12
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
1.6×20
4.3×24
6.9×24
Scatter Offset
+2.5m
+3m
+3m
Timing
Refire Time
5s
5s
5s
Deflection Damage
12
Aim Time
0.375s
Traverse Speed
25
Arc
20°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×2
×2
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
15 - 90
6
45s
1artillery small - explosive weapon
Damage
120
Range
10 - 90m
Near
10m
Mid
45m
Far
90m
Core Stats
Scatter Area
1.1×2.5
5.1×10
10.2×10
Rounds per Minute
11.43
11.43
11.43
Penetration
30
30
30
Timing
Refire Time
5.25s
5.25s
5.25s
Aim Time
0.375s
Traverse Speed
15
Arc
20°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.35
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
×2
×0.5