Image for /icons/races/american/vehicles/halftrack_quad_us.png}
Image for /icons/races/american/symbols/m16_quad_half-track.png}

M16 Multiple Gun Motor Carriage

Very effective against infantry. Can shoot down aircraft. • Most effective when stationary. • Low armor and can be damaged by small-arms.

american faction icon

Stats

halftrack_quad_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.9

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

10

Frontal Armor

side

7

Frontal Armor

rear

5

Upgrades

Image for /icons/races/american/upgrades/halftrack_quad_us.png}
Conversion upgrade

M45 Quad Mount Conversion

Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.

Removes ability to Transport and Reinforce.

Costs
time

8

munition

75

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Image for /icons/races/american/upgrades/halftrack_medical_us.png}
Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
time

8

munition

50

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Image for /icons/races/american/upgrades/halftrack_75mm_us.png}
Conversion upgrade

75mm Anti-tank Conversion

Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.

Removes ability to Transport and Reinforce.

Costs
time

8

munition

75

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Image for /icons/races/american/upgrades/halftrack_assault_us.png}
Conversion upgrade

Assault Carrier Conversion

Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.

Costs
time

8

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/hud/decorators/vet_star.png}

special weapons exchangeable parts done conversion

Abilities

Image for /icons/races/common/abilities/self_repair.png}
Passive

Self-repair

Orders the crew to repair their own vehicle when stationary and out of combat.

Disables weapons while active.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Select to unlock

Unlock Shoot and Scoot

Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Timed

Unlock Button Vehicle

While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/scoot_and_shoot_halftracks.png}
Offensive / Timed

Shoot and Scoot

Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.

+35% speed. +35% rotation rate and unit is 50% harder to hit when moving.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/button_vehicle.png}
Offensive / Timed

Button Vehicle

While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

c armoured rudimentary repairs passive us

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/exchangeable_parts.png}
Passive

Exchangeable Parts

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Image for /icons/races/american/abilities/exchangeable_parts.png}
Passive

Exchangeable Parts Active

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/abilities/exchangeable_parts.png}

Exchangeable Parts

Stats

Costs
time_seconds

45

manpower

250

fuel

30

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +33% damage

Loadout

Image for /icons/common/weapons/tank_quad.png}1
50cal quadmount halftrack us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

8

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

25m

Far

45m

Core Stats

Accuracy

27%

23.6%

9%

Rounds per Minute

1123.65

1117.9

958.21

Penetration

2.5

1.5

1.25

Special Mechanics

Damage Distribution Area

2.6×12

5.2×12

8.7×12

Timing

Burst Duration

5.5s

6.188s

6.875s

Time Between Bursts

2.286s

2.423s

3.188s

Reload Cycle

6.411s

6.548s

6.688s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

13 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

250

Accuracy

Burst Duration

Moving

×0.25

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Aircraft

×8

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.