vehicles
Sight Range
35
Detection
10
Max Range
45
Speed
6.9
Acceleration
2.5
Deceleration
5
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
10
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
8
75
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
8
50
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.
Removes ability to Transport and Reinforce.
8
75
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
8
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.
Vet 1
While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Vet 1
Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.
+35% speed. +35% rotation rate and unit is 50% harder to hit when moving.
15s
180s
Vet 1
While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
15s
120s
Veterancy 1 B
Crew will repair vehicle criticals when out of combat and stationary.
180s
c armoured rudimentary repairs passive us
Unit will not engage unless given a manual attack order when active.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
60s
Heavy Weapons
Exchangeable Parts
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
120s
Heavy Weapons
Exchangeable Parts
45
250
30
6
320
9
XP: 1200
XP: 3600
XP: 7200
hmg - small arms
Damage
8
Range
45m
Near
10m
Mid
25m
Far
45m
Core Stats
Accuracy
27%
23.6%
9%
Rounds per Minute
1123.65
1117.9
958.21
Penetration
2.5
1.5
1.25
Special Mechanics
Damage Distribution Area
2.6×12
5.2×12
8.7×12
Timing
Burst Duration
5.5s
6.188s
6.875s
Time Between Bursts
2.286s
2.423s
3.188s
Reload Cycle
6.411s
6.548s
6.688s
Aim Time
0.125s
Magazine
13 bursts
Traverse Speed
250
Accuracy
Burst Duration
Moving
×0.25
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Aircraft
—
—
—
×8
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.