Image for /icons/races/american/vehicles/sherman_easy_8_us.png}
Image for /icons/races/american/symbols/sherman_easy_8_us.png}

M4A3E8 Sherman Easy Eight

Effective against vehicles, infantry, and structures. • Has increased health over other medium tanks. • Can fire HVAP to increase penetration and damage. • No main gun accuracy penalties when moving. • Strong anti-infantry machine guns.

american faction icon

Stats

sherman_easy_8_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.75

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

46

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Upgrades

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Timed

Unlock High-explosive Rounds

Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target vehicle

Unlock White Phosphorus Round

Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Image for /icons/races/common/abilities/ap_rounds.png}
Offensive / Timed

HVAP Rounds

Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.

+33% damage. +50% penetration.

Costs
munition

45

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Image for /icons/common/abilities/seek_and_destroy_greyhound_us.png}
Recon

Radio Net

Chaffees, Hellcats and Shermans are more effective when near each other.

Nearby tanks increase accuracy and vision of each other.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/he_shells.png}
Offensive / Timed

High-explosive Rounds

Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.

Costs
munition

30

Image for /icons/races/common/abilities/phosporous_rounds.png}
Offensive / Select target vehicle

White Phosphorus Shell

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Costs
munition

35

Stats

Costs
time_seconds

45

manpower

375

fuel

105

popcap

14

Hitpoints
Image for /icons/common/squad/squad.png}
840

840

Upkeep per minute
manpower

21

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability choice
  • +15% main gun accuracy
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +20% weapon penetration
  • +30% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +80 health
  • +25% rate of fire
  • +66% HVAP ability duration

Loadout

76mm_sherman_easy_8_us1
76mm sherman easy 8 us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

10

25

40

Accuracy

0.1

0.05

0.04

Rounds per Minute

10

10

10

Penetration

200

180

160

Scatter Area

24.1

55.5

86.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

0.75

4.5

4.5

Damage

100.8

30

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_sherman_e8_us1
30cal coaxial sherman e8 us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_e8_us1
30cal hull sherman e8 us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.