american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Anti-infantry / Heavy weapon

M1919 Machine Gun Team

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Heavy weapon team very effective against infantry. Must be set-up to attack.

Stats

hmg_30cal_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

45

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

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Offensive / Select target vehicle

Unlock "Button Vehicle"

Orders the crew to fire at vision blocks, reducing the target's speed and sight.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

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Passive

Unlock "Cover Training"

Unit has improved survivability in Open and Light cover.

Unit is 25% harder to hit when in the open. Increases to 50% when in light cover.

Image for /icons/common/abilities/button_vehicle_hmg_30cal_us.png}
Offensive / Select target vehicle

Button Vehicle

Orders the crew to fire at vision blocks, reducing the target's speed and sight.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

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Passive

Cover Training

Unit has improved survivability in Open and Light cover.

Unit is 25% harder to hit when in the open. Increases to 50% when in light cover.

Stats

Costs
time_seconds

30

manpower

220

popcap

7

Reinforce
cost

25

time

5

Hitpoints
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80
80
80
80

320

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180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

Unlocks veteran ability. Increases health and weapon reload speed.

vet 2 starvet 2 starvet 2 empty star

XP: 1500

Increases health, suppression, and weapon burst length.

vet 3 starvet 3 starvet 3 star

XP: 3000

Increases accuracy, suppression, and unit takes less damage from attacks.

Loadout

1
30cal_hmg_us
30cal hmg us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.65

0.45

0.3

Rounds per minute (RPM)

520

365

266

Range of Fire

10

30

45

Penetration

1.6

1.4

1.2

Scatter Area

37

257

341

Min.

Max.

Damage

5

5

AoE Radius

-

0

3
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

58

25

17

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.