Image for /icons/races/american/team_weapons/hmg_30cal_us.png}
Image for /icons/races/common/symbols/hmg.png}

M1919 Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack. • Increased durability when set-up. • Smaller arc of fire compared to other HMGs.

american faction icon

Stats

hmg_30cal_us

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

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Speed

3.6

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

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Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Image for /icons/races/american/team_weapons/hmg_50cal_weapon_us.png}
Conversion upgrade

M2HB .50cal Heavy Machine Gun

Replaces the 30cal M1919 Browning HMG with the powerful 50cal M2HB Browning HMG, increasing damage, suppression, and armor penetration. Effective against infantry and light vehicles.

Costs
time

30

munition

60

Requires
Image for /icons/races/american/battlegroups/special_weapons_us_icon_mipped.png}

Heavy Weapons

Image for /icons/races/american/team_weapons/hmg_50cal_weapon_us.png}

M2HB .50cal Heavy Machine Gun

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Cooldown
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6.5s

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Offensive / Timed

Unlock "Button Vehicle"

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Improved Defensive Set-up

Improves the bonus of Defensive Set-up from 20% to 25% when the squad is in cover or garrisons.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/button_vehicle.png}
Offensive / Timed

Button Vehicle

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Costs
munition

20

Duration
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45s

Cooldown
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60s

Image for /icons/races/american/abilities/cover_combat_hmg.png}
Passive

Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up.

+20% harder to hit when set-up.

Image for /icons/races/american/abilities/cover_combat_hmg_upgraded.png}
Passive

Improved Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up. Bonuses increase when the unit is in cover.

+20% harder to hit when set-up. Increases to +25% when in cover or garrisons.

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Requires
Image for /icons/races/german/abilities/ambush_camouflage.png}

Machine Gun Camouflage

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Requires
Image for /icons/races/american/abilities/oss_coordination.png}

OSS Coordination

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability choice
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 health
  • +40% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +30% damage reduction
  • +20% additional rounds per burst

Loadout

30cal_hmg_us1
30cal hmg us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

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Range

45m

Near

10m

Mid

30m

Far

45m

Core Stats

Accuracy

74.8%

51.8%

39.6%

Rounds per Minute

573.61

401.67

296.81

Penetration

1.6

1.4

1.2

Special Mechanics

Suppression Per Second

14.34

10.04

7.42

Damage Distribution Area

2.3×16

6.4×40

8.5×40

Incremental Target Radius

6

8

10

Timing

Burst Duration

6s

5s

4s

Time Between Bursts

0.625s

1.875s

1.875s

Reload Cycle

4.25s

4.25s

4.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

95°

Image for /icons/unit_status/bw2/deploying.png}

Setup

3.5s

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Teardown

3s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.12

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

carbine_crew_us3
carbine crew us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

40%

25%

20%

Rounds per Minute

51.35

26.16

18.22

Penetration

1.5

1

1

Timing

Refire Time

1s

2.188s

3.25s

Reload Cycle

3.526s

3.776s

3.901s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

15 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.