american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Heavy weapon

M1919 Machine Gun Team

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Heavy weapon team very effective against infantry. Must be set-up to attack.

Stats

hmg_30cal_us
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
45
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
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Offensive / Select target vehicle

Unlock "Button Vehicle"

Orders the crew to fire at vision blocks, reducing the target's speed and sight.
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Passive

Unlock "Cover Training"

Unit has improved survivability in Open and Light cover.
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Offensive / Select target vehicle

Button Vehicle

Orders the crew to fire at vision blocks, reducing the target's speed and sight.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
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Passive

Cover Training

Unit has improved survivability in Open and Light cover.
Unit is 25% harder to hit when in the open. Increases to 50% when in light cover.

Stats

Costs
time_seconds
30
manpower
220
popcap
7
Reinforce
cost
25
time
5
Hitpoints
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80
80
80
80
320
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180
180
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 600
Unlocks veteran ability choice. Unit is harder to hit and increases suppression.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1800
Increases suppression, weapon burst length, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 3600
Increases accuracy, suppression, health, and weapon traverse speed.

Loadout

1
30cal_hmg_us
30cal hmg us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.45
0.3
Rounds per minute (RPM)
520
365
266
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min.
Max.
Damage
5
5
AoE Radius
-
0
3
carbine_crew_us
carbine crew us
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.