Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Heavy weapon team very effective against infantry. Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
Orders the crew to fire at vision blocks, reducing the target's speed and sight.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Unit has improved survivability in Open and Light cover.
Unit is 25% harder to hit when in the open. Increases to 50% when in light cover.
Orders the crew to fire at vision blocks, reducing the target's speed and sight.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Unit has improved survivability in Open and Light cover.
Unit is 25% harder to hit when in the open. Increases to 50% when in light cover.
30
220
7
25
5
320
180
7
XP: 500
Unlocks veteran ability. Increases health and weapon reload speed.
XP: 1500
Increases health, suppression, and weapon burst length.
XP: 3000
Increases accuracy, suppression, and unit takes less damage from attacks.
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.45
0.3
Rounds per minute (RPM)
520
365
266
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min.
Max.
Damage
5
5
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1.5
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.