infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
75
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Select to unlock
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
35
Unit will not engage unless given a manual attack order when active.
When the unit is stationary for 7 seconds, it gains +7.5 range. Bonuses take effect when the unit is in garrisons. \nVeteran 3: +7.5 additional bonus weapon range when active.
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
45
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
25
250
7
28
5
380
9
XP: 1000
XP: 3000
XP: 6000
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
50
Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.
Free
Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.
Free
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
100
Emplacement that is effective against light targets.
240
20
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Provides heavy cover.
Free
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.8
0.6
0.3
Rounds per Minute
22.38
15.89
12.4
Penetration
1.5
1
1
Scatter Area
16.8
125.7
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.067
0.05
0.0363
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Scatter Area
20.4
38.9
57.5
Damage
60
Range
35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.5
0.5
0.125
Damage
30
30
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
75
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.0844
0.0563
0.04
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Scatter Area
34.9
78.5
122.2
Damage
160
Range
35
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
45
1grenade - explosive weapon
Near
Medium
Far
Distance
0
7
14
Accuracy
15
15
15
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
240
Range
14
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
0.5
Damage
240
180
60
240
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1