Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Bazooka Squad
Very effective against vehicles. Less effective against tank frontal armor at long-range. \n•Gains increased range when stationary for 3.5 seconds \n•Small squad size (4)
Stats
bazooka_team_us
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades
RPzB 54 Panzerschreck Package
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
Costs
75
Abilities
Offensive / Select target vehicle
Unlock Anti-tank Satchel Charge
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Offensive / Select target position
Unlock White Phosphorous Rocket
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Select to unlock
Offensive / Select target position
White Phosphorous Rocket
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
Costs
35
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Passive
Steady Fire
When the unit is stationary for 3.5 seconds, it gains +7.5 range.
Offensive / Select target vehicle
Anti-tank Satchel Charge
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
45
Stats
Costs
40
280
7
Reinforce
26
5
Hitpoints
95
95
95
95
380
Upkeep per minute
7
Veterancy
XP: 800
Unlocks veteran ability choice. Unit is harder to hit.
XP: 2400
Increases accuracy, rate of fire, weapon penetration and unit is harder to hit.
XP: 4800
Increases accuracy, rate of fire, weapon penetration, and health.
Can construct
Anti-tank / Explosive
M6 Heavy Anti-tank Mine
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
Costs
50
General purpose / Explosive
High-explosive Demolition Charge
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
Costs
50
Loadout
4
carbine bazooka team us
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.8
0.6
0.3
Rounds per minute (RPM)
22
15
11
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.