Image for /icons/races/american/vehicles/sherman_76mm_us.png}
Image for /icons/races/american/symbols/sherman_m4a3_us.png}

M4A1(76) Sherman Medium Tank

Effective against infantry, vehicles, and structures. • Strong anti-infantry machine guns. • Can launch smoke barrages to block vision.

american faction icon

Stats

sherman_76mm_us

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Upgrades

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Timed

Keep them Firing!

The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.

+50% burst length, -15% speed. Lasts for 30 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target vehicle

Unlock White Phosphorus Round

Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/sherman_suppression.png}
Offensive / Timed

Keep them Firing!

The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.

+50% burst length, -15% speed. Lasts for 30 seconds.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

90s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/phosporous_rounds.png}
Offensive / Select target vehicle

White Phosphorus Shell

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/common/abilities/smoke_cannisters.png}
Support / Select target position

Smoke Launchers

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 45

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/common/abilities/seek_and_destroy_greyhound_us.png}
Recon

Radio Net

Chaffees, Hellcats and Shermans are more effective when near each other.

Nearby tanks increase accuracy and vision of each other.

Requires
Image for /icons/legacy/abilities/ability_aef_recon_mode.png}

Armored Coordination

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

c armoured rudimentary repairs passive us

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

340

fuel

90

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

18

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability choice
  • +15% main gun accuracy
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +20% weapon penetration
  • +30% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +80 health
  • +25% rate of fire
  • +33% machine gun damage

Loadout

76mm_sherman_us1
76mm sherman us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

25m

Far

40m

Core Stats

Accuracy

10%

5%

4%

Rounds per Minute

10

10

10

Penetration

200

180

160

Special Mechanics

Scatter Area

2×12

4.6×12

7.2×12

Scatter Offset

+1.5m

+1.5m

+1.5m

Timing

Refire Time

6s

6s

6s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2.25s

3.75s

5.625s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2s

2.75s

4.125s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_50cal_pintle.png}1
50cal sherman us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

11.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

40%

35%

25%

Rounds per Minute

247.59

175.63

175.63

Penetration

4

3

2

Special Mechanics

Incremental Target Radius

6

8

10

Timing

Burst Duration

2.5s

2.5s

2.5s

Time Between Bursts

1.326s

3.25s

3.25s

Reload Cycle

5.625s

5.75s

5.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 - 11 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Ability Weapons

Image for /icons/races/common/abilities/phosporous_rounds.png}
Offensive / Select target vehicle

White Phosphorus Shell

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

75mm_white_phosphorous_sherman_us1
75mm white phosphorous sherman us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

25m

Far

45m

Core Stats

Accuracy

500%

500%

500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

1.9×10

4.4×10

7.7×10

Scatter Offset

+1.3m

+1.3m

+1.3m

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

12

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25