american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Image for /icons/races/american/infantry/engineer_us.png}
Anti-infantry / Support

Engineer Squad

Image for /icons/races/common/symbols/engineer.png}
Support infantry that can repair and build defenses. Has limited anti-infantry firepower at short-range. Can throw Satchel Charges to deal high damage to stationary targets.

Stats

engineer_us
infantry
Image for /icons/unit_status/bw2/5_obervationmode.png}
Sight Range
35
Image for /icons/unit_status/bw2/2_offensivebonus.png}
Speed
3.6
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
35
Image for /icons/unit_status/bw2/9_markedtarget.png}
Target Size
1
Image for /icons/unit_status/bw2/3_defensivebonus.png}
Armor
1
Image for /icons/unit_status/bw2/11_capturebonus.png}
Capture Multiplier
1
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
1

Upgrades

Image for /icons/legacy/upgrades/icon_upgrade_aef_m2_flamethrower.png}

M2 Flamethrower

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Costs
munition
50
Image for /icons/common/upgrades/utility_engineer_us.png}
Support upgrade

Hazard Removal Package

Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
Costs
munition
30
Image for /icons/common/upgrades/m1919a6_paratrooper_us.png}

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
munition
75

Abilities

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Image for /icons/races/common/abilities/wirecutters.png}
Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.
Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Unlock Superior Fieldcraft

Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.
Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.
Image for /icons/common/abilities/light_it_up_engineer_us.png}
Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Ability does not cost munitions when equipped with a flamethrower.
Image for /icons/common/abilities/field_craft_engineer_us.png}
Passive

Superior Fieldcraft

Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.
Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.
Image for /icons/races/common/abilities/mine_sweeper_off.png}
Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}

Defuse Mine

Defuses the selected mine.
Support / Select enemy mine
Image for /icons/common/abilities/satchel_charge_paratrooper_us.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
munition
45
Image for /icons/common/abilities/light_it_up_engineer_us.png}
Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Ability does not cost munitions when equipped with a flamethrower.
Costs
munition
30
Image for /icons/races/common/abilities/advanced_repair.png}
Support

Advanced Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +10 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Stats

Costs
time_seconds
25
manpower
180
popcap
4
Reinforce
cost
22
time
3
Hitpoints
Image for /icons/common/squad/squad.png}
85
85
85
85
340
Upkeep per minute
manpower
4
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 600
Unlocks veteran ability choice. Unit is harder to hit and fires faster.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1800
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
vet 3 star
vet 3 star
vet 3 star
XP: 3600
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.

Can construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
Costs
manpower
100
Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
Image for /icons/races/american/team_weapons/howitzer_105mm_us.png}
Medium Artillery / Emplacement

M2A1 Howitzer Emplacement

Emplacement very effective against stationary targets at long-range. Must barrage to attack.
Costs
manpower
400
fuel
40
Image for /icons/races/american/team_weapons/mine_engineer_us.png}
General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
munition
30
Image for /icons/common/buildings/icons/m5_mine_us.png}
Anti-tank / Explosive

M6 Heavy Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
Costs
munition
50
Image for /icons/common/abilities/ability_demo_charge.png}
General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units.
Must be manually detonated.
Costs
munition
60
Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income.
Costs
manpower
200
Image for /icons/races/american/buildings/ammunition_storage_us.png}
Field support / Emplacement

Ammunition Storage

Increases the combat performance of all friendly units and emplacements. Explodes on death.
Costs
manpower
125
fuel
25

Loadout

4
grease_gun_engineer_us
grease gun engineer us
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.3
0.18
Rounds per minute (RPM)
174
102
26
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
31
59
129
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.