Image for /icons/races/afrika_corps/vehicles/panzer_iii_ak.png}
Anti-infantry / Anti-vehicle
Image for /icons/common/units/symbols/panzer_iv_sdkfz_161_1_ger.png}

Panzer III G Medium Tank

Medium tank effective against infantry, vehicles, and structures. Less armor than other medium tanks.

dak faction icon

Stats

panzer_iii_50mm_short_ak

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

50

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

19

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

130

Frontal Armor

side

90

Frontal Armor

rear

60

Upgrades

Image for /icons/races/afrika_corps/upgrades/mg34_pintle.png}
Weapon upgrade

MG 34 Machine Gun

Upgrades the unit with a pintle-mounted machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

Image for /icons/races/common/abilities/smoke_cannisters.png}
Support / Select target position

Smoke Launchers

Fires smoke rounds at the target position.

Smoke blocks vision for a short period of time.

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/races/common/abilities/tungsten_rounds.png}
Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.

Offensive / Timed

Costs
munition

45

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/races/afrika_corps/abilities/veteran_gunners.png}
Offensive / Timed

Rapid Fire

Crews maximize their combat performance for a short period of time, but weakens the vehicle afterwards.

+40% rate of fire for 15 seconds. -50% rate of fire for 15 seconds upon ability completion.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

340

fuel

80

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

18

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • Increases rotation rate, rate of fire, and accuracy.
vet 3 starvet 3 starvet 3 star

XP: 10800

  • Increases rotation rate, rate of fire, and acceleration.

Loadout

50mm_panzer_iii_ak1
50mm panzer iii ak

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

12

12

12

Penetration

120

100

90

Scatter Area

18.1

33.8

65.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

37.5

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

1.5

2

3

Damage

120

36

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

mg34_coaxial_panzer_iii_ak1
mg34 coaxial panzer iii ak

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.35

0.3

0.175

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mg34_hull_panzer_iii_ak1
mg34 hull panzer iii ak

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

20

35

Accuracy

0.35

0.3

0.175

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Scatter Area

45.8

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 panzer iv ger

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.65

0.55

0.3

Rounds per Minute

255.48

324.37

374.91

Penetration

2.2

1.8

1.4

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.