infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the Line of Sight of infantry when they are near vehicles.
Vehicle Support - Force Recon
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
4
Plunder
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
Medical Supplements
30
270
10
22.5
5
480
6
XP: 480
XP: 960
XP: 1920
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
20
50
6rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
75%
65.6%
64.75%
Rounds per Minute
17.6
13.73
13
Penetration
1.5
1
1
Timing
Refire Time
3.25s
4.247s
4.547s
Reload Cycle
4.125s
4.922s
4.922s
Aim Time
0.375–0.875s
Magazine
5 - 6 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.