dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Reserve Infantry / Effective at long range
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Coastal Reserves Squad

Stats

coastal_reserve_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1.25

Abilities

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds

30

manpower

270

popcap

10

Reinforce
cost

22

time

5

Hitpoints
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80
80
80
80
80
80

480

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 480

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 960

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 1920

Increases accuracy, rate of fire, and health.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

Loadout

6
kar98k_grenadier_ger
kar98k grenadier ger

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.75

0.656

0.625

Rounds per minute (RPM)

19

15

13

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

9

51

69

Min.

Max.

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.