Image for /icons/races/afrika_corps/vehicles/halftrack_250_mortar_ak.png}
Image for /icons/races/german/symbols/halftrack_250_mortar_ger.png}

Mortar Half-track

Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage • Can fire smoke rounds to block vision.

dak faction icon

Stats

halftrack_250_mortar_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

90

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.35

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

75

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

6.5

Frontal Armor

side

4

Frontal Armor

rear

2

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Long War Veterans

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

Image for /icons/races/common/abilities/artillery_barrage_incendiary.png}
Offensive / Select target position

Incendiary Barrage

Fires a barrage of incendiary shells that deal light explosion damage in a small area. Deals continuous damage to infantry and buildings for a short period of time after the shells detonate.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

dak disable

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Requires
Image for /icons/races/afrika_corps/upgrades/emergency_repair_kits.png}

Emergency Repair Kits

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Requires
Image for /icons/races/afrika_corps/abilities/signal_detection.png}

Vehicle Awareness

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Survival Package

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/afrika_corps/upgrades/smoke_survivability.png}

Smoke Package

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Silent Running

Stats

Costs
time_seconds

35

manpower

260

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
160

160

Upkeep per minute
manpower

7.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +10% damage
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +80 health
  • +25% rate of fire
  • +20% movement speed

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Loadout

Image for /icons/common/units/symbols/unit_soviet_mortar_symbol.png}1
81mm mortar halftrack ak

mortar - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 90m

Near

20m

Mid

40m

Far

90m

Core Stats

Scatter Area

3×3.2

5.9×6.4

13.4×14.4

Rounds per Minute

5.58

5.58

5.58

Penetration

20

20

20

Timing

Refire Time

10.75s

10.75s

10.75s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

20

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.625s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Time of Flight

3.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.5

Emplacement

×2

×0.5

Ambient Building

×0.6

Vehicle

×0.5

Barbed Wire

×2.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

81mm_halftrack_mortar_barrage_ger1
81mm halftrack mortar barrage ger

mortar - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

15 - 100m

Near

20m

Mid

40m

Far

100m

Core Stats

Scatter Area

1.7×1.6

3.5×3.2

8.7×8

Rounds per Minute

16.55

16.55

16.55

Penetration

20

20

20

Timing

Refire Time

3.625s

3.625s

3.625s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

15

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.25s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Time of Flight

3.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.4s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.5

Emplacement

×0.5

Ambient Building

×0.6

Image for /icons/races/common/abilities/artillery_barrage_incendiary.png}
Offensive / Select target position

Incendiary Barrage

Fires a barrage of incendiary shells that deal light explosion damage in a small area. Deals continuous damage to infantry and buildings for a short period of time after the shells detonate.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

81mm_incendiary_mortar_halftrack_ak1
81mm incendiary mortar halftrack ak

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 100m

Near

20m

Mid

40m

Far

100m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

14.12

14.12

14.12

Penetration

20

20

20

Special Mechanics

Scatter Area

3×3.2

5.9×6.4

14.8×15

Timing

Refire Time

4.25s

4.25s

4.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.125–1.5s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Time of Flight

3.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×2

Emplacement

×2

×2

Ambient Building

×0.6

Vehicle

×0.5

Barbed Wire

×2.5