vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
3.6
Deceleration
6
Rotation
75
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
13.5
side
9.5
rear
7.5
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.
+30% speed, +30% acceleration. Lasts for 20 seconds.
Unit will not engage unless given a manual attack order when active.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
When garrisoned, the autocannon of the halftrack fires 0.75 seconds faster.
Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.
Restores +4 health per second.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
35
230
15
5
320
8
XP: 700
XP: 2100
XP: 4200
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
cannon burst - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.52
0.424
0.36
Rounds per Minute
80
80
80
Penetration
16
14
13
Scatter Area
4.3
8.6
17.1
Damage
12
Range
40
Traverse Speed
90
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.75
1
1.5
Damage
12
3.6
1.8
1.8
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×0.5
×0.5
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.504
0.46
0.41
Rounds per Minute
465.54
413.68
372.38
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Incremental Target Radius
3
4
5
Damage
3
Range
35
Traverse Speed
120
Arc
6°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.