dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/halftrack_250_20mm_ak.png}
Anti-infantry / Support
Image for /icons/races/german/symbols/halftrack_250_20mm_ger.png}

250/9 Armored Half-track

Light vehicle effective against infantry and can damage light vehicles. • Can transport infantry and tow. • Increased autocannon firepower when garrisoned • Can be damaged by small-arms

Stats

halftrack_250_20mm_ak

vehicles

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Sight Range

35

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Speed

6.5

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Acceleration

3.6

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Deceleration

6

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Max Range

40

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

7

Frontal Armor

side

4

Frontal Armor

rear

3

Abilities

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/races/afrika_corps/abilities/250_combat_overdrive.png}
Passive

Hit and Run

When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.

+30% speed, +30% acceleration. Lasts for 20 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Image for /icons/races/afrika_corps/abilities/250_autocannon_combat_garrison.png}
Passive

Combat Garrison

When garrisoned, the autocannon of the halftrack fires 0.75 seconds faster.

Image for /icons/common/abilities/ability_distribute_medical_supplies.png}
Support / Timed

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +4 health per second.

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Stats

Costs
time_seconds

35

manpower

260

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
280

280

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 2100

Increases speed, rotation rate, rate of fire, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 4200

Increases speed, acceleration, health, sight and rate of fire.

Loadout

1
Image for /icons/common/weapons/tank_kwk.png}
20mm 250 ak

cannon burst - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.52

0.424

0.36

Rounds per minute (RPM)

44

44

44

Range of Fire

10

20

40

Penetration

16

14

13

Scatter Area

4

9

17

Min.

Max.

Damage

12

12

AoE Radius

-

1.5

1
mg34_coaxial_250_222_ak
mg34 coaxial 250 222 ak

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.504

0.46

0.41

Rounds per minute (RPM)

466

379

0

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.