A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Anti-infantry / Support
250/9 Armored Half-track
Light vehicle effective against infantry and can damage light vehicles. \n•Can transport infantry and tow. \n•Increased autocannon firepower when garrisoned \n•Can be damaged by small-arms
Stats
halftrack_250_20mm_ak
vehicles
Sight Range
35
Speed
6.5
Acceleration
3.6
Deceleration
6
Max Range
40
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
Vehicle Armor
light halftrack
frontal
7
side
4
rear
3
Abilities
Defensive
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
25
Blitzkrieg
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
Costs
40
Passive
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Recon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Passive
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Passive
Hit and Run
When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.
+30% speed, +30% acceleration. Lasts for 20 seconds.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Off
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Passive
Combat Garrison
When garrisoned, the autocannon of the halftrack fires 0.75 seconds faster.
Support / Timed
Medical Station
When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Support / Select heavy weapon
Tow Heavy Weapon
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Support / Select target position
Drop Heavy Weapon
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Passive
Hit and Run
When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.
+30% speed, +30% acceleration. Lasts for 20 seconds.
Stats
Costs
35
260
5
Hitpoints
280
280
Upkeep per minute
6
Veterancy
XP: 700
Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
XP: 2100
Increases speed, rotation rate, rate of fire, and accuracy.
XP: 4200
Increases speed, acceleration, health, sight and rate of fire.
Loadout
1
20mm 250 ak
cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.52
0.424
0.36
Rounds per minute (RPM)
44
44
44
Range of Fire
10
20
40
Penetration
16
14
13
Scatter Area
4
9
17
Min.
Max.
Damage
12
12
AoE Radius
-
1.5
1
mg34 coaxial 250 222 ak
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.504
0.46
0.41
Rounds per minute (RPM)
466
379
0
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.