Image for /icons/races/afrika_corps/vehicles/halftrack_250_20mm_ak.png}
Image for /icons/races/german/symbols/halftrack_250_20mm_ger.png}

250/9 Armored Half-track

Light vehicle effective against infantry and can damage light vehicles. • Can transport infantry and tow. • Increased autocannon firepower when garrisoned. • Can be damaged by small-arms. • Can Distribute Medical Supplies to heal nearby infantry.

dak faction icon

Stats

halftrack_250_20mm_ak

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

6.5

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Acceleration

3.6

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

6

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

75

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

13.5

Frontal Armor

side

9.5

Frontal Armor

rear

7.5

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/races/afrika_corps/abilities/250_combat_overdrive.png}
Passive

Hit and Run

When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.

+30% speed, +30% acceleration. Lasts for 20 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Image for /icons/races/afrika_corps/abilities/250_autocannon_combat_garrison.png}
Passive

Combat Garrison

When garrisoned, the autocannon of the halftrack fires 0.75 seconds faster.

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Support / Timed

Medical Station

Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.

Restores +4 health per second.

Image for /icons/races/common/abilities/tow_item.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

Image for /icons/races/common/abilities/drop_item.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Stats

Costs
time_seconds

35

manpower

230

fuel

15

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability
  • +25% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +25% weapon accuracy
  • +40 health
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +80 health
  • +30% harder to hit
  • +30% rate of fire

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Loadout

Image for /icons/common/weapons/tank_kwk.png}1
20mm 250 ak

cannon burst - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.52

0.424

0.36

Rounds per Minute

80

80

80

Penetration

16

14

13

Scatter Area

4.3

8.6

17.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.75

1

1.5

Damage

12

3.6

1.8

1.8

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

×0.5

mg34_coaxial_250_222_ak1
mg34 coaxial 250 222 ak

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.504

0.46

0.41

Rounds per Minute

465.54

413.68

372.38

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Incremental Target Radius

3

4

5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.