vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
3.6
Deceleration
6
Rotation
75
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
13.5
side
9.5
rear
7.5
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
15s
60s
dak disable
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.
+30% speed, +30% acceleration. Lasts for 20 seconds.
Vet 1
Unit will not engage unless given a manual attack order when active.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
When garrisoned, the autocannon of the halftrack fires 0.75 seconds faster.
Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.
Restores +4 health per second.
45s
120s
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.
+30% speed, +30% acceleration. Lasts for 20 seconds.
20s
40s
Vet 1
35
230
15
5
320
7.5
XP: 700
XP: 2100
XP: 4200
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
cannon burst - ballistic weapon
Damage
12
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
52%
42.4%
36%
Rounds per Minute
80
80
80
Penetration
16
14
13
Special Mechanics
Scatter Area
0.6×7
1.2×7
2.4×7
Timing
Refire Time
0.625s
0.625s
0.625s
Reload Cycle
1.875s
1.875s
1.875s
Aim Time
0.125s
Magazine
10 shots
Traverse Speed
90
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×0.5
×0.5
1hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
50.4%
46%
41%
Rounds per Minute
465.54
413.68
372.38
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Incremental Target Radius
3
4
5
Timing
Burst Duration
3.5s
3.5s
3.5s
Time Between Bursts
2.723s
3.625s
4.523s
Reload Cycle
3.375s
3.625s
3.875s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
6°
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.