dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/halftrack_250_20mm_ak.png}
Anti-infantry

250/9 Armored Half-track

Image for /icons/races/german/symbols/halftrack_250_20mm_ger.png}
Light vehicle effective against against infantry. Can damage light vehicles. Can be damaged by small-arms.

Stats

halftrack_250_20mm_ak
vehicles
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Sight Range
35
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Speed
7.6
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Acceleration
4.5
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Deceleration
7.5
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Max Range
40
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Target Size
16
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
light halftrack
Vehicle Type
Frontal Armor
frontal
7
Frontal Armor
side
4
Frontal Armor
rear
3

Abilities

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
Costs
munition
40
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/common/abilities/ability__button_vehicle.png}
Offensive / Select target position

Overrun Infantry

The unit will rush to its destination at top speed and suppress infantry.
Increases Speed and Acceleration. Suppresses nearby infantry at the destination.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
35
manpower
260
popcap
5
Hitpoints
Image for /icons/common/squad/squad.png}
240
240
Upkeep per minute
manpower
6
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 800
Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2400
Increases speed, rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 4800
Increases speed, acceleration, health, sight and rate of fire.

Loadout

1
Image for /icons/common/weapons/tank_kwk.png}
20mm 250 ak
cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.3
0.25
0.23
Rounds per minute (RPM)
42
42
42
Range of Fire
10
20
40
Penetration
9
8
6.5
Scatter Area
1
3
6
Min.
Max.
Damage
16
16
AoE Radius
-
1.25
1
mg34_coaxial_250_222_ak
mg34 coaxial 250 222 ak
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.38
0.34
Rounds per minute (RPM)
466
379
316
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.