Image for /icons/common/units/icons/vehicle_west_german_panzer_ii_luchs.png}
Light Anti-Infantry Tank
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

Command Panzer II Light Tank

Ligh tank armed with a 20mm autocannon and an MG 34 machine gun

dak faction icon

Stats

panzer_ii_command_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

40

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

40

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

90

Frontal Armor

side

67.5

Frontal Armor

rear

60

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Long War Veterans

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/common/abilities/scan_kettenkrad_ger.png}
Increases Line of Sight in a frontal arc. Reduces peripheral vision.

Reconnaissance Scan

Orders the crew to focus forward and scan the area.

Recon

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/common/abilities/promote_captain_us.png}
Passive

Leadership

Increases the experience gain of all nearby vehicles.

Image for /icons/races/common/abilities/mark_allied_vehicle.png}
Offensive / Select target vehicle

Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.

Range
Image for /icons/unit_status/bw2/range_boost.png}

45

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Survival Package

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Silent Running

Stats

Costs
time_seconds

45

manpower

320

fuel

60

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
400

400

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 8400

Loadout

20mm_panzer_ii_ak1
20mm panzer ii ak

cannon burst - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

52%

42.4%

36%

Rounds per Minute

110.03

110.03

110.03

Penetration

16

14

13

Special Mechanics

Scatter Area

0.3×4

0.7×4

1.4×4

Timing

Refire Time

0.25s

0.25s

0.25s

Reload Cycle

3.203s

3.203s

3.203s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×0.5

mg34_coaxial_panzer_ii_ak1
mg34 coaxial panzer ii ak

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

35%

25%

10%

Rounds per Minute

157.86

140.43

126.52

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Incremental Target Radius

3

4

5

Timing

Burst Duration

3.5s

3.5s

3.5s

Time Between Bursts

2.723s

3.625s

4.523s

Reload Cycle

6.375s

6.625s

6.875s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

8 - 9 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.