BETA
dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
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Light Anti-Infantry Tank

Command Panzer II Light Tank

Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}
Ligh tank armed with a 20mm autocannon and an MG 34 machine gun

Stats

panzer_ii_command_ak
vehicles
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Sight Range
40
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Speed
6.5
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Acceleration
3
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Deceleration
4.5
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Max Range
40
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Target Size
18
Vehicle Armor
light tank
Vehicle Type
Frontal Armor
frontal
90
Frontal Armor
side
67.5
Frontal Armor
rear
60

Abilities

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Increases Line of Sight in a frontal arc. Reduces peripheral vision.

Reconnaissance Scan

Orders the crew to focus forward and scan the area.
Recon
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Passive

Leadership

Increases the experience gain of all nearby vehicles.
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Marked units are easier to hit, take more Damage, and have reduced armor.

Mark Vehicle

Orders unit to mark a hostile vehicle.
Offensive / Select target vehicle
Costs
munition
25
Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
45
manpower
320
fuel
60
popcap
8
Hitpoints
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400
400
Upkeep per minute
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
vet 3 star
vet 3 star
vet 3 star
XP: 8400

Loadout

1
20mm_panzer_ii_ak
20mm panzer ii ak
cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.52
0.424
0.36
Rounds per minute (RPM)
27
27
27
Range of Fire
10
20
40
Penetration
16
14
13
Scatter Area
1
3
6
Min.
Max.
Damage
16
16
AoE Radius
-
1.25
1
mg34_coaxial_panzer_ii_ak
mg34 coaxial panzer ii ak
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
158
130
109
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.