dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
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Non-combatant / Support

2.5-tonne Utility Truck

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Unarmed transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.

Stats

truck_2_5_ak
vehicles
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Sight Range
35
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Speed
7.4
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Acceleration
3.25
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Deceleration
6
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Max Range
0
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Target Size
16
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
light armoured car
Vehicle Type
Frontal Armor
frontal
8
Frontal Armor
side
6
Frontal Armor
rear
4

Upgrades

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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
Costs
munition
50

Abilities

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Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.
Costs
manpower
50
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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.
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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
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Passive

Field Supplies

Squads near the vehicle gain combat bonuses and retain the benefit for a short period of time after leaving the aura.
+20% speed, +20% rate of fire, and +20% accuracy on affected units. Lasts for 45 seconds after leaving the aura.
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
30
manpower
240
fuel
15
popcap
4
Hitpoints
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240
240
Upkeep per minute
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability. Increases rotation rate and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases speed, sight, and rotation rate.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases speed, acceleration, reinforce range, and health.

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.