dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/panzer_iv_command_stubby_ak.png}
Generalist
Image for /icons/common/units/symbols/panzer_iv_sdkfz_161_1_ger.png}

Panzer IV F Medium Tank

Medium tank armed with a 75mm gun and two MG 34 machine guns.

Stats

panzer_iv_stubby_ak

vehicles

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Sight Range

35

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Speed

4.2

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Acceleration

1.5

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Deceleration

3

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Max Range

40

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Target Size

20

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

170

Frontal Armor

side

105

Frontal Armor

rear

70

Abilities

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Support / Select target position

Smoke Launchers

Fires smoke rounds at the target position.

Smoke blocks vision for a short period of time.

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/races/common/abilities/tungsten_rounds.png}
Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.

Offensive / Timed

Costs
munition

45

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

55

manpower

400

fuel

90

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

21

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

vet 2 starvet 2 starvet 2 empty star

XP: 5400

vet 3 starvet 3 starvet 3 star

XP: 10800

Loadout

1
75mm_panzer_iv_ap_ger
75mm panzer iv ap ger

cannon - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.0475

0.035

Rounds per minute (RPM)

10

10

10

Range of Fire

-1

-1

40

Penetration

90

85

75

Scatter Area

0

0

29

Min.

Max.

Damage

100

100

AoE Radius

-

0.5

1
mg34_coaxial_panzer_iv_ger
mg34 coaxial panzer iv ger

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.25

0.1

Rounds per minute (RPM)

524

400

319

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

1
mg34_hull_panzer_iv_ger
mg34 hull panzer iv ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.25

0.1

Rounds per minute (RPM)

524

400

319

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.