dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/common/units/icons/armored_car_sdkfz_222_ger.png}
Light Vehicle / Effective at all ranges
Image for /icons/common/units/symbols/armored_car_sdkfz_222_ger.png}

8 Rad Armored Car

Light vehicle armed with a 75mm howitzer.

Stats

armored_car_8_rad_stummel_ak

vehicles

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Sight Range

35

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Speed

6.5

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Acceleration

6

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Deceleration

5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

30

Frontal Armor

side

25

Frontal Armor

rear

15

Abilities

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

280

fuel

50

popcap

7

Hitpoints
Image for /icons/common/squad/squad.png}
420

420

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 7200

Loadout

1
75mm_8_rad_stummel_ak
75mm 8 rad stummel ak

artillery mobile - explosive weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

11

11

11

Range of Fire

-1

-1

60

Penetration

60

60

60

Scatter Area

0

0

178

Min.

Max.

Damage

120

110

AoE Radius

-

5

1
mg34_coaxial_8_rad_ak
mg34 coaxial 8 rad ak

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.64

0.58

0.52

Rounds per minute (RPM)

466

392

355

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.