vehicles
Sight Range
35
Detection
10
Max Range
60
Speed
6.5
Acceleration
6
Deceleration
5
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
30
side
25
rear
15
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
280
50
7
420
11
XP: 1200
XP: 3600
XP: 7200
1artillery mobile - explosive weapon
Near
Medium
Far
Distance
10
25
60
Accuracy
0
0
0
Rounds per Minute
12
12
12
Penetration
60
60
60
Scatter Area
11
68.6
178
Damage
120 - 110
Range
10 - 60
Traverse Speed
25
Arc
16°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
4
5
Damage
72 - 66
36 - 33
20 - 18.33
20 - 18.33
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.64
0.58
0.37
Rounds per Minute
465.54
413.68
384.52
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Incremental Target Radius
3
4
5
Damage
3
Range
35
Traverse Speed
60
Arc
6°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.