vehicles
Sight Range
35
Detection
10
Max Range
45
Speed
3.8
Acceleration
1.5
Deceleration
2
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
heavy tank
frontal
380
side
210
rear
80
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
30
50
Upgrades the Tiger Heavy Tank call-in to deploy a Tiger Ace instead. Tigers that have already been deployed can be upgraded to a Tiger Ace via upgrade. The Tiger Ace has the following additional attributes: \n• Starts at Veterancy Level 1. \n• Can toggle between Hunter and Marauder modes for different combat bonuses. \n• Can reach Veterancy Level 4.
Tiger Ace Heavy Tank
Elite Forces Battlegroup
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
15s
60s
dak disable
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Immediately launches and detonates explosives in an area around the vehicle. Deals high damage to nearby infantry.
30
1
60s
Vet 1
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
60
720
200
24
1200
36
XP: 3440
XP: 10320
XP: 20640
1cannon - ballistic weapon
Damage
240
Range
45m
Near
0m
Mid
22.5m
Far
45m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
9.23
9.23
9.23
Penetration
300
250
220
Special Mechanics
Scatter Area
0
3.1×8.6
6×8.6
Scatter Offset
0m
+1.1m
+1.1m
Timing
Refire Time
6.5s
6.5s
6.5s
Aim Time
0.125s
Traverse Speed
25
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
25%
10%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
6°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
70°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
30
50
hmg - small arms
Damage
5
Range
35m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
65%
50%
35%
Rounds per Minute
223.55
285.05
329.11
Penetration
2.2
1.8
1.4
Timing
Burst Duration
1.375s
2.063s
2.75s
Time Between Bursts
3.375s
3.625s
3.875s
Reload Cycle
5.875s
6.125s
6.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
35
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Immediately launches and detonates explosives in an area around the vehicle. Deals high damage to nearby infantry.
30
1
60s
Vet 1
1mortar - explosive weapon
Damage
70
Range
25 - 150m
Near
20m
Mid
40m
Far
80m
Core Stats
Scatter Area
3.6×5
7.2×10
14.5×20
Scatter Offset
+0.8m
+1.5m
+3m
Penetration
60
60
60
Aim Time
0.375–0.625s
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression
100
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5