vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
7.2
Acceleration
4.25
Deceleration
7
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
40
rear
25
Upgrades the unit with a spotting scope.
+10 vision range.
30
30
Replaces the autocannon with a flamethrower. Very effective against infantry in cover and structures.
45
60
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Orders the crew to repair their own vehicle.
Support / Timed
25
15s
mechanized right 1a self repair
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Raid Package
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Raid Package
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Temporarily boosts the vehicle's speed, acceleration, and unit is harder to hit. Vehicle cannot fire while active.
+50% speed, +25% acceleration, and unit is 25% harder to hit.
15s
120s
Vet 1
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
45
220
35
5
280
7.5
XP: 800
XP: 2400
XP: 4800
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
1cannon burst - ballistic weapon
Damage
16
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
17.5%
15%
12.5%
Rounds per Minute
83.48
83.48
83.48
Penetration
45
25
15
Special Mechanics
Scatter Area
0.3×4
0.7×4
1.4×4
Timing
Refire Time
0.5s
0.5s
0.5s
Reload Cycle
2.25s
2.25s
2.25s
Aim Time
0.125s
Magazine
8 shots
Traverse Speed
60
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×0.5
1hmg - small arms
Damage
4
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
70%
55%
35%
Rounds per Minute
165.42
174.88
221.63
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2.9×16
6×30
8.2×30
Incremental Target Radius
6
8
10
Timing
Burst Duration
0.938s
1.25s
2.5s
Time Between Bursts
1.375s
1.813s
2.625s
Reload Cycle
5.25s
5.313s
5.375s
Aim Time
0.125–0.375s
Magazine
9 - 10 bursts
Traverse Speed
120
Arc
6°
Inc. Accuracy
×1.04
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.