dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
Anti-Vehicle

L6/40 Light Tank

Image for /icons/races/afrika_corps/symbols/l6_40_ak.png}
Light vehicle effective against vehicles at short-range. Deals limited damage to infantry.

Stats

l6_40_ak
vehicles
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Sight Range
35
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Speed
7.2
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Acceleration
4.25
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Deceleration
7
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Max Range
40
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Target Size
18
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Capture Multiplier
0
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
0
Vehicle Armor
light tank
Vehicle Type
Frontal Armor
frontal
50
Frontal Armor
side
40
Frontal Armor
rear
25

Upgrades

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
Costs
munition
30
Image for /icons/races/afrika_corps/upgrades/lanciaflamme.png}
Conversion upgrade

L6 Lanciafiamme Conversion

Replaces the autocannon with a flamethrower. Very effective against infantry in cover and structures.
Costs
munition
50

Abilities

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.
Support / Timed
Costs
munition
25
Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/ability_raid.png}
Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/legacy/abilities/ability_british_emergency_war_speed.png}
Offensive / Timed

Emergency Overdrive

Temporarily boosts the vehicle's speed, acceleration, and unit is harder to hit. Vehicle cannot fire while active.
+50% speed, +25% acceleration, and unit is 25% harder to hit.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
45
manpower
240
fuel
20
popcap
5
Hitpoints
Image for /icons/common/squad/squad.png}
280
280
Upkeep per minute
manpower
6
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 800
Unlocks veteran ability choice. Increases rotation rate, accuracy, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2400
Increases speed, rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 4800
Increases speed, acceleration, health, range, and rate of fire.

Loadout

1
20mm_l6_40_ak
20mm l6 40 ak
cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.175
0.15
0.125
Rounds per minute (RPM)
35
35
35
Range of Fire
10
20
40
Penetration
45
25
15
Scatter Area
1
3
6
Min.
Max.
Damage
16
16
AoE Radius
-
0.15
1
8mm_coaxial_l6_40_ger
8mm coaxial l6 40 ger
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.55
0.35
Rounds per minute (RPM)
151
155
199
Range of Fire
10
22.5
35
Penetration
1
1
1
Scatter Area
46
181
246
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.