dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
Anti-Vehicle
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L6/40 Light Tank

Light vehicle effective against vehicles at short-range. Deals limited damage to infantry.

Stats

l6_40_ak

vehicles

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Sight Range

35

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Speed

7.2

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Acceleration

4.25

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Deceleration

7

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Max Range

40

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Target Size

18

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

40

Frontal Armor

rear

25

Upgrades

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Image for /icons/races/afrika_corps/upgrades/lanciaflamme.png}
Conversion upgrade

L6 Lanciafiamme Conversion

Replaces the autocannon with a flamethrower. Very effective against infantry in cover and structures.

Costs
munition

50

Abilities

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/legacy/abilities/ability_british_emergency_war_speed.png}
Offensive / Timed

Emergency Overdrive

Temporarily boosts the vehicle's speed, acceleration, and unit is harder to hit. Vehicle cannot fire while active.

+50% speed, +25% acceleration, and unit is 25% harder to hit.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

240

fuel

35

popcap

5

Hitpoints
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280

280

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

Unlocks veteran ability choice. Increases rotation rate, accuracy, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 2400

Increases speed, rotation rate, rate of fire, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 4800

Increases speed, acceleration, health, range, and rate of fire.

Loadout

1
20mm_l6_40_ak
20mm l6 40 ak

cannon burst - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.175

0.15

0.125

Rounds per minute (RPM)

35

35

35

Range of Fire

10

20

40

Penetration

45

25

15

Scatter Area

1

3

6

Min.

Max.

Damage

16

16

AoE Radius

-

0.15

1
8mm_coaxial_l6_40_ger
8mm coaxial l6 40 ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.7

0.55

0.35

Rounds per minute (RPM)

151

155

199

Range of Fire

10

22.5

35

Penetration

1

1

1

Scatter Area

46

181

246

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.