A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Light vehicle effective against vehicles at short-range. Deals limited damage to infantry.
vehicles
Sight Range
35
Speed
7.2
Acceleration
4.25
Deceleration
7
Max Range
40
Target Size
18
Capture Multiplier
0
Decapture Multiplier
0
light tank
frontal
50
side
40
rear
25
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Replaces the autocannon with a flamethrower. Very effective against infantry in cover and structures.
50
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Temporarily boosts the vehicle's speed, acceleration, and unit is harder to hit. Vehicle cannot fire while active.
+50% speed, +25% acceleration, and unit is 25% harder to hit.
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
240
35
5
280
6
XP: 800
Unlocks veteran ability choice. Increases rotation rate, accuracy, and acceleration.
XP: 2400
Increases speed, rotation rate, rate of fire, and accuracy.
XP: 4800
Increases speed, acceleration, health, range, and rate of fire.
cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.175
0.15
0.125
Rounds per minute (RPM)
35
35
35
Range of Fire
10
20
40
Penetration
45
25
15
Scatter Area
1
3
6
Min.
Max.
Damage
16
16
AoE Radius
-
0.15
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.55
0.35
Rounds per minute (RPM)
151
155
199
Range of Fire
10
22.5
35
Penetration
1
1
1
Scatter Area
46
181
246
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.