vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
7.2
Acceleration
4.25
Deceleration
7
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
40
rear
25
Upgrades the unit with a spotting scope.
+10 vision range.
30
Replaces the autocannon with a flamethrower. Very effective against infantry in cover and structures.
60
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Temporarily boosts the vehicle's speed, acceleration, and unit is harder to hit. Vehicle cannot fire while active.
+50% speed, +25% acceleration, and unit is 25% harder to hit.
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
220
35
5
280
8
XP: 800
XP: 2400
XP: 4800
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
1cannon burst - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.175
0.15
0.125
Rounds per Minute
83.48
83.48
83.48
Penetration
45
25
15
Scatter Area
1.4
2.8
5.6
Damage
16
Range
40
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.35
0.5
0.15
Damage
1.6
1.6
1.6
1.6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
0.5
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.7
0.55
0.35
Rounds per Minute
165.42
174.88
221.63
Penetration
1
1
1
Scatter Area
45.8
180.6
246.1
Incremental Target Radius
6
8
10
Damage
4
Range
35
Traverse Speed
120
Arc
6°
Inc. Accuracy
x1.04
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.