dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/l6_40_flame_ak.png}
Anti-infantry / Anti-structure
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

L6/40 Light Flame Tank

Light vehicle very effective against infantry in cover and structures.

Stats

l6_40_flame_ak

vehicles

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Sight Range

35

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Speed

7.2

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Acceleration

4.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

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Target Size

18

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

40

Frontal Armor

rear

25

Abilities

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
Passive

L6/40 Coordination

Increased combat performance when near another L6/40. Bonuses do not stack with multiple L6/40s.

Increases penetration, speed and rate of fire.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

240

fuel

35

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
280

280

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

Unlocks veteran ability choice. Increases rotation rate, accuracy, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 3600

Increases speed, rotation rate, rate of fire, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 7200

Increases speed, acceleration, health, range, and rate of fire.

Loadout

1
Image for /icons/common/weapons/weapon_flamethrower.png}
flamethrower l6 40 ak

flame - flame throwers

Moving Accuracy Multiplier

Moving Cooldown Multiplier

Near

Mid

Far

Accuracy

1

1

1

Rounds per minute (RPM)

NaN

NaN

NaN

Range of Fire

-1

-1

30

Penetration

-

-

-

Scatter Area

-

-

-

Min.

Max.

Damage

2.5

2.5

AoE Radius

-

0

1
8mm_coaxial_l6_40_ger
8mm coaxial l6 40 ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.7

0.55

0.35

Rounds per minute (RPM)

151

155

199

Range of Fire

10

22.5

35

Penetration

1

1

1

Scatter Area

46

181

246

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.