dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/l6_40_flame_ak.png}
Anti-infantry / Anti-structure

L6/40 Light Flame Tank

Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}
Light vehicle very effective against infantry in cover and structures.

Stats

l6_40_flame_ak
vehicles
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Sight Range
35
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Speed
7.2
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Acceleration
4.25
Image for /icons/races/common/abilities/handbrake_on.png}
Deceleration
7
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
30
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Target Size
18
Image for /icons/unit_status/bw2/11_capturebonus.png}
Capture Multiplier
0
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
0
Vehicle Armor
light tank
Vehicle Type
Frontal Armor
frontal
50
Frontal Armor
side
40
Frontal Armor
rear
25

Abilities

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
Passive

L6/40 Coordination

Increased combat performance when near another L6/40. Bonuses do not stack with multiple L6/40s.
Increases penetration, speed and rate of fire.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
45
manpower
240
fuel
20
popcap
5
Hitpoints
Image for /icons/common/squad/squad.png}
280
280
Upkeep per minute
manpower
6
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability choice. Increases rotation rate, accuracy, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases speed, rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases speed, acceleration, health, range, and rate of fire.

Loadout

1
Image for /icons/common/weapons/weapon_flamethrower.png}
flamethrower l6 40 ak
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Mid
Far
Accuracy
1
1
1
Rounds per minute (RPM)
33
33
33
Range of Fire
-1
-1
30
Penetration
-
-
-
Scatter Area
-
-
-
Min.
Max.
Damage
16
16
AoE Radius
-
2
1
8mm_coaxial_l6_40_ger
8mm coaxial l6 40 ger
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.55
0.35
Rounds per minute (RPM)
151
155
199
Range of Fire
10
22.5
35
Penetration
1
1
1
Scatter Area
46
181
246
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.