vehicles
Sight Range
35
Detection
10
Max Range
30
Speed
7.2
Acceleration
4.25
Deceleration
7
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
40
rear
25
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Increased combat performance when near another L6/40. Bonuses do not stack with multiple L6/40s.
Increases penetration, speed and rate of fire.
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
220
35
5
280
8
XP: 1200
XP: 3600
XP: 7200
flame - flame throwers
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
0.75
1
Near
Medium
Far
Distance
0
15
30
Accuracy
1
1
1
Rounds per Minute
326.04
326.04
326.04
Penetration
2.5
2.5
2.5
Scatter Area
0
21.9
41.4
Damage
2.5
Range
30
AoE Size
4×5
Traverse Speed
90
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×1.75
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.7
0.55
0.35
Rounds per Minute
165.42
174.88
221.63
Penetration
1
1
1
Scatter Area
45.8
180.6
246.1
Incremental Target Radius
6
8
10
Damage
4
Range
35
Traverse Speed
120
Arc
6°
Inc. Accuracy
x1.04
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.