Image for /icons/races/afrika_corps/vehicles/stug_iii_ak.png}
Image for /icons/common/units/symbols/stug_iii_sdkfz_142_ger.png}

StuG III G Assault Gun

Effective against vehicles and structures. • High frontal armor. • Can penetrate most medium tanks frontally. • Must face targets directly to fire.

dak faction icon

Stats

stug_iii_ak

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

5

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Acceleration

2.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

32

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

250

Frontal Armor

side

150

Frontal Armor

rear

90

Upgrades

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Image for /icons/races/afrika_corps/upgrades/side_skirts.png}
Defensive Upgrade

Side Skirts

Additional armored skirts are added to the vehicle, increasing its survivability.

Increases health of affected vehicles by +80. Increases side armor by +25%.

Costs
manpower

100

fuel

15

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.

Offensive / Timed

Costs
munition

45

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/races/afrika_corps/abilities/veteran_gunners.png}
Offensive / Timed

Rapid Fire

Crews maximize their combat performance for a short period of time, but weakens the vehicle afterwards.

+40% rate of fire for 15 seconds. -50% rate of fire for 15 seconds upon ability completion.

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Image for /icons/races/afrika_corps/abilities/gun_swap_piii_75mm.png}
Weapon Conversion

Low-velocity Conversion

Swap the vehicle's primary weapon for a short-barreled 75mm gun, greatly increasing anti-infantry capability but reducing anti-vehicle effectiveness.

Conversion takes 10 seconds. Reduces speed by 50% and slows rate of fire by 100%.

Stats

Costs
time_seconds

45

manpower

300

fuel

60

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +20% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +120 health
  • +15% rate of fire
  • +20% weapon penetration

Loadout

75mm_stug_iii_ak1
75mm stug iii ak

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

0

20

40

Accuracy

0.1

0.05

0.04

Rounds per Minute

13.33

13.33

13.33

Penetration

250

200

180

Scatter Area

0

25.5

49.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

12

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

3

4

2

Damage

12

10.2

6

12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

grenade_vehicle_crew_ger1
grenade vehicle crew ger

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

240

240

240

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2.5

4

4

Damage

60

45

15

15

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.