Image for /icons/races/afrika_corps/vehicles/stug_iii_ak.png}
Image for /icons/common/units/symbols/stug_iii_sdkfz_142_ger.png}

StuG III G Assault Gun

Effective against vehicles and structures. • High frontal armor. • Can penetrate most medium tanks frontally. • Must face targets directly to fire.

dak faction icon

Stats

stug_iii_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

32

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

250

Frontal Armor

side

150

Frontal Armor

rear

90

Upgrades

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Image for /icons/races/afrika_corps/upgrades/side_skirts.png}
Defensive Upgrade

Side Skirts

Additional armored skirts are added to the vehicle, increasing its survivability.

Increases health of affected vehicles by +80. Increases side armor by +25%.

Costs
time

30

manpower

100

fuel

15

Requires
Image for /icons/races/afrika_corps/abilities/field_modifications.png}

Field Modifications

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Long War Veterans

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/tungsten_rounds.png}
Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.

Offensive / Timed

Costs
munition

45

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

dak disable

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Requires
Image for /icons/races/afrika_corps/upgrades/emergency_repair_kits.png}

Emergency Repair Kits

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Requires
Image for /icons/races/afrika_corps/abilities/signal_detection.png}

Vehicle Awareness

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Survival Package

Image for /icons/races/afrika_corps/abilities/veteran_gunners.png}
Offensive / Timed

Rapid Fire

Crews maximize their combat performance for a short period of time, but weakens the vehicle afterwards.

+40% rate of fire for 15 seconds. -50% rate of fire for 15 seconds upon ability completion.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/afrika_corps/upgrades/smoke_survivability.png}

Smoke Package

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Silent Running

Image for /icons/races/afrika_corps/abilities/gun_swap_piii_75mm.png}
Weapon Conversion

Low-velocity Conversion

Swap the vehicle's primary weapon for a short-barreled 75mm gun, greatly increasing anti-infantry capability but reducing anti-vehicle effectiveness.

Conversion takes 10 seconds. Reduces speed by 50% and slows rate of fire by 100%.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Image for /icons/races/afrika_corps/abilities/crack_armor.png}

Crack Armor Upgrades

Stats

Costs
time_seconds

45

manpower

300

fuel

60

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +20% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +120 health
  • +15% rate of fire
  • +20% weapon penetration
vet 4 starvet 4 starvet 4 starvet 4 star

XP: 10400

Image for /icons/races/afrika_corps/abilities/crack_armor.png}

Requires: Crack Armor Upgrades

  • +5 range
  • +15% damage reduction

Loadout

75mm_stug_iii_ak1
75mm stug iii ak

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

0m

Mid

20m

Far

40m

Core Stats

Accuracy

10%

5%

4%

Rounds per Minute

13.33

13.33

13.33

Penetration

250

200

180

Special Mechanics

Scatter Area

0

1.8×14

3.6×14

Scatter Offset

+0.9m

+0.9m

Timing

Refire Time

4.5s

4.5s

4.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

12

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 stug iii ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

65%

55%

33%

Rounds per Minute

290.57

338.29

374.91

Penetration

2.2

1.8

1.4

Timing

Burst Duration

1.646s

2.199s

2.75s

Time Between Bursts

3.375s

3.625s

3.875s

Reload Cycle

5.875s

6.125s

6.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Accuracy

Burst Duration

Moving

×0.6

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5