A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Anti-tank
StuG III G Assault Gun
Medium vehicle effective against vehicles and infantry. Entire vehicle must face target to fire.
Stats
stug_iii_ak
vehicles
Sight Range
35
Speed
5
Acceleration
2.25
Deceleration
4
Max Range
40
Target Size
20
Vehicle Armor
medium tank
frontal
210
side
110
rear
90
Upgrades
Weapon upgrade
MG 42 Machine Gun
Upgrades the unit with a fixed machine gun.
Increases anti-infantry firepower.
Costs
50
Abilities
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Support / Select target position
Smoke Launchers
Fires smoke rounds at the target position.
Smoke blocks vision for a short period of time.
Increases Penetration.
Armor-piercing Rounds
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
Costs
45
Passive
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Recon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Passive
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Offensive / Timed
Rapid Fire
Orders the crew to slow their vehicle and focus on firing the main gun.
+30% accuracy and +30% rate of fire. Reduces speed by -50%.
Defensive
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Stats
Costs
45
300
60
10
Hitpoints
600
600
Upkeep per minute
18
Veterancy
XP: 1500
Unlocks veteran ability. Increases accuracy and acceleration.
XP: 4500
Increases rotation rate, rate of fire, and accuracy.
XP: 9000
Increases rotation rate, acceleration, rate of fire, and penetration.
Loadout
1
75mm stug iii ger
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
11
11
11
Range of Fire
-1
-1
40
Penetration
250
180
140
Scatter Area
0
0
50
Min.
Max.
Damage
120
120
AoE Radius
-
2
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.