dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/panzer_iii_ak.png}
Anti-infantry / Anti-vehicle

Panzer III Medium Tank

Image for /icons/common/units/symbols/panzer_iv_sdkfz_161_1_ger.png}
Medium tank effective against infantry and light vehicles.

Stats

panzer_iii_37mm_ak
vehicles
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Sight Range
37.5
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Speed
6.25
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Acceleration
3
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Deceleration
4.5
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Max Range
40
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Target Size
19
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
130
Frontal Armor
side
90
Frontal Armor
rear
60

Upgrades

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Weapon upgrade

MG 34 Machine Gun

Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
Costs
munition
50

Abilities

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Support / Select target position

Smoke Launchers

Fires smoke rounds at the target position.
Smoke blocks vision for a short period of time.
Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
Costs
munition
40
Image for /icons/races/common/abilities/tungsten_rounds.png}
Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.
Offensive / Timed
Costs
munition
45
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}
Offensive / Timed

Rapid Fire

Orders the crew to slow their vehicle and focus on firing the main gun.
+30% accuracy and +30% rate of fire. Reduces speed by -50%.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
45
manpower
340
fuel
80
popcap
12
Hitpoints
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600
600
Upkeep per minute
manpower
21
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1800
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 10800
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
37mm_panzer_iii_ak
37mm panzer iii ak
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0563
0.045
Rounds per minute (RPM)
11
11
11
Range of Fire
10
20
40
Penetration
65
55
50
Scatter Area
12
24
47
Min.
Max.
Damage
80
80
AoE Radius
-
1.75
1
mg34_coaxial_panzer_iii_ak
mg34 coaxial panzer iii ak
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
mg34_hull_panzer_iii_ak
mg34 hull panzer iii ak
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
10
20
35
Penetration
1
1
1
Scatter Area
46
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
Image for /icons/common/weapons/weapon_mg42.png}
mg42 panzer iv ger
hmg - small arms
Moving Accuracy Multiplier
0.6
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.55
0.2
Rounds per minute (RPM)
257
294
314
Range of Fire
7
20
35
Penetration
2.2
1.8
1.4
Scatter Area
22
168
246
Min.
Max.
Damage
5
5
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.