vehicles
Sight Range
37.5
Detection
10
Max Range
40
Speed
6.25
Acceleration
3
Deceleration
4.5
Rotation
50
Capture Multiplier
0
Decapture Multiplier
0
Target Size
19
medium tank
frontal
130
side
90
rear
60
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
50
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
45
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Unit will not engage unless given a manual attack order when active.
Crews maximize their combat performance for a short period of time, but weakens the vehicle afterwards.
+40% rate of fire for 15 seconds. -50% rate of fire for 15 seconds upon ability completion.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
340
80
12
600
18
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
11.16
11.16
11.16
Penetration
140
125
110
Scatter Area
18.1
33.8
65.2
Damage
120
Range
40
Traverse Speed
45
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.25
0.5
3
4
Damage
120
39.6
18
18
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
6°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
45.8
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
20°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.65
0.55
0.3
Rounds per Minute
255.48
324.37
374.91
Penetration
2.2
1.8
1.4
Scatter Area
22.4
167.6
246.1
Damage
5
Range
35
Traverse Speed
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.