Image for /icons/common/units/icons/vehicle_soviet_su76m_assault_gun.png}
Light Anti-Vehicle Tank
Image for /icons/common/units/symbols/vehicle_soviet_su76m_assault_gun_symbol.png}

Panzerjäger I Tank Destroyer

Light tank chassis armed with a fixed 47mm anti-tank gun.

dak faction icon

Stats

panzerjager_i_ak

vehicles

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

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Speed

5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.8

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

3.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

30

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

25

Frontal Armor

side

15

Frontal Armor

rear

10

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

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Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.

Offensive / Timed

Costs
munition

45

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

280

fuel

40

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 8400

Loadout

47mm_panzerjager_i_ak1
47mm panzerjager i ak

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

0

20

45

Accuracy

0.075

0.0563

0.045

Rounds per Minute

16.65

16.65

16.65

Penetration

120

90

80

Scatter Area

0

14.7

32.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.1

0.2

0.25

0.5

Damage

120

18

6

6

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.