vehicles
Sight Range
35
Detection
10
Max Range
45
Speed
5
Acceleration
2.8
Deceleration
3.5
Rotation
30
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
25
side
15
rear
10
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
45
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Unit will not engage unless given a manual attack order when active.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
280
40
6
320
9
XP: 1200
XP: 3600
XP: 8400
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
0
20
45
Accuracy
0.075
0.0563
0.045
Rounds per Minute
16.65
16.65
16.65
Penetration
120
90
80
Scatter Area
0
14.7
32.1
Damage
120
Range
45
Traverse Speed
50
Arc
30°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.2
0.25
0.5
Damage
120
18
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.