vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
6
Acceleration
3.75
Deceleration
7
Rotation
40
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
12.5
side
9.375
rear
6
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
280
20
4
360
6
XP: 1200
XP: 3600
XP: 8400
1rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.6
0.5
0.4
Rounds per Minute
435.81
267.68
174.52
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
4
Range
35
Arc
70°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.6
0.5
0.4
Rounds per Minute
435.81
267.68
174.52
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
4
Range
35
Arc
70°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.