vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
7
Acceleration
2.5
Deceleration
4.5
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
37.5
rear
25
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Increases vehicle Speed, Rate of Fire, and makes unit harder to hit when active.
Offensive / Timed
30
15s
60s
Vet 1
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
All nearby vehicles gained increased rates of fire.
Offensive / Timed
50
30s
120s
The command vehicle improves the offensive capabilities of nearby vehicles.
Increases Damage and Penetration.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
45
320
45
8
480
12
XP: 1200
XP: 3600
XP: 7200
1cannon - ballistic weapon
Damage
80
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
14.77
14.77
14.77
Penetration
75
65
60
Special Mechanics
Scatter Area
1.7×11
3.2×11
6.1×11
Scatter Offset
+1.4m
+1.4m
+1.4m
Timing
Refire Time
4.063s
4.063s
4.063s
Aim Time
0.125s
Traverse Speed
75
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.85
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1lmg - small arms
Damage
4
Range
40m
Near
7m
Mid
20m
Far
40m
Core Stats
Accuracy
50%
45%
40%
Rounds per Minute
424.11
377.61
340.36
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
9.1×30
Incremental Target Radius
3
4
5
Timing
Burst Duration
3.5s
3.5s
3.5s
Time Between Bursts
2.324s
3.125s
3.924s
Reload Cycle
3.625s
3.875s
4.125s
Aim Time
0.25s
Magazine
8 - 9 bursts
Traverse Speed
120
Arc
20°
Inc. Accuracy
×1.05
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
6°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.