dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/halftrack_250_ak.png}
Anti-infantry / Support

250 Light Carrier

Image for /icons/races/german/symbols/halftrack_250_ger.png}
Light transport vehicle effective against infantry. Occupants can fire at nearby enemies. Can be damaged by small-arms.

Stats

halftrack_250_deployment_1_ak
vehicles
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Sight Range
35
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Speed
7.3
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Acceleration
4.5
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Deceleration
7.5
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Max Range
35
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Target Size
16
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
light halftrack
Vehicle Type
Frontal Armor
frontal
5.5
Frontal Armor
side
4
Frontal Armor
rear
3

Upgrades

Image for /icons/races/afrika_corps/vehicles/halftrack_250_20mm_ak.png}
Conversion upgrade

KwK 38 Autocannon Conversion

Upgrades the unit with an autocannon, increasing anti-infantry and anti-vehicle firepower.
Removes ability to transport and heal. Increases frontal armor by 2.
Costs
munition
60
Image for /icons/races/german/team_weapons/mortar_81mm_weapon_ger.png}
Conversion upgrade

GrW 34 Mortar Conversion

Convert into a 250 Mortar Halftrack. Effective against infantry, team weapons, and structures at long-range.
Removes ability to Transport.
Costs
munition
75
Image for /icons/races/afrika_corps/vehicles/vampire_ht_ak_icon.png}
Conversion upgrade

250/3 Funkpanzerwagen Conversion

Upgrades the unit to the Funkpanzerwagen. Funkpanzerwagens can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
Costs

Abilities

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Image for /icons/common/abilities/ability_distribute_medical_supplies.png}
Support / Timed

Medical Station

When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
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Passive

Onboard Medics

The Armored Half-track will heal injured infantry within its garrison hold.
Restores +4 health per second.
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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
35
manpower
250
popcap
5
Hitpoints
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240
240
Upkeep per minute
manpower
6
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 600
Unlocks veteran ability. Increases rotation rate, sight, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1800
Increases speed, rotation rate, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 3600
Increases speed, acceleration, health, sight and rate of fire.

Loadout

1
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mg34 halftrack 250 ak
hmg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
0.25
Near
Mid
Far
Accuracy
0.464
0.36
0.231
Rounds per minute (RPM)
568
424
376
Range of Fire
7
20
35
Penetration
2
1.75
1.5
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.