dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
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Non-combatant / Support

250/3 Funkpanzerwagen

Image for /icons/races/afrika_corps/symbols/vampire_ht_ak_dec.png}
Unarmed support vehicle that can camouflage nearby infantry and team weapons even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.

Stats

halftrack_250_vampire_ak
vehicles
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Sight Range
35
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Speed
7.3
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Acceleration
4.5
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Deceleration
7.5
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Max Range
0
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Target Size
16
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Capture Multiplier
1.25
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Decapture Multiplier
1
Vehicle Armor
light halftrack
Vehicle Type
Frontal Armor
frontal
5.5
Frontal Armor
side
4
Frontal Armor
rear
3

Abilities

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Toggle / Area Camouflage

Coordinate Ambush Operations

Camouflages nearby friendly infantry and team weapons that are not in-combat. Infantry and team weapon units gain First-Strike bonuses when attacking from camouflage. The Funkpanzerwagen does not camouflage itself when this ability is active.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds. Reduces Funkpanzerwagen speed by -30%.
Image for /icons/races/afrika_corps/vehicles/goliath_ak_icon.png}
Support / Select target position

Deploy Goliath Demolition Vehicle

Deploy a Goliath Demolition Vehicle at the target location. Goliaths are mobile demolition charges that can camouflage in cover, but have low health and armor. Deals extremely high damage to stationary targets and damages the engines of vehicles.
Can be detected by units with minesweepers or if enemies get too close.
Costs
munition
100
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
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Passive Resource Generation

Munitions Delivery

Unit generates 5 munitions every 60 seconds.
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Passive Resource Generation

Munitions Delivery

Unit generates 10 munitions every 60 seconds.
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Passive Resource Generation

Munitions Delivery

Unit generates 16 munitions every 60 seconds.
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Passive

Vehicle Capture

Unit can capture and decapture territory.

Stats

Costs
time_seconds
35
manpower
220
popcap
5
Hitpoints
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240
240
Upkeep per minute
manpower
6
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 700
Allows the unit to slowly generate munitions over time.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2100
Reduces the cost of the Goliath and increases the munitions generated per minute.
vet 3 star
vet 3 star
vet 3 star
XP: 4200
Increases the range of Coordinate Ambush Operation, increases the munitions generated per minute, and improves the units health.

Can construct

Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
munition
30
Image for /icons/common/buildings/icons/teller_mine_ger.png}
Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
munition
50
Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
Costs
manpower
75
Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower
75

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.