A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Non-combatant / Support
250/3 Funkpanzerwagen
Unarmed support vehicle that can camouflage nearby infantry and team weapons even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
Stats
halftrack_250_vampire_ak
vehicles
Sight Range
35
Speed
7.3
Acceleration
4.5
Deceleration
7.5
Max Range
0
Target Size
16
Capture Multiplier
1.25
Decapture Multiplier
1
Vehicle Armor
light halftrack
frontal
5.5
side
4
rear
3
Abilities
Toggle / Area Camouflage
Coordinate Ambush Operations
Camouflages nearby friendly infantry and team weapons that are not in-combat. Infantry and team weapon units gain First-Strike bonuses when attacking from camouflage. The Funkpanzerwagen does not camouflage itself when this ability is active.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds. Reduces Funkpanzerwagen speed by -30%.
Support / Select target position
Deploy Goliath Demolition Vehicle
Deploy a Goliath Demolition Vehicle at the target location. Goliaths are mobile demolition charges that can camouflage in cover, but have low health and armor. Deals extremely high damage to stationary targets and damages the engines of vehicles.
Can be detected by units with minesweepers or if enemies get too close.
Costs
100
Passive
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Passive
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Passive
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Defensive
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
25
Passive Resource Generation
Munitions Delivery
Unit generates 5 munitions every 60 seconds.
Passive Resource Generation
Munitions Delivery
Unit generates 10 munitions every 60 seconds.
Passive Resource Generation
Munitions Delivery
Unit generates 16 munitions every 60 seconds.
Passive
Vehicle Capture
Unit can capture and decapture territory.
Stats
Costs
35
220
5
Hitpoints
240
240
Upkeep per minute
6
Veterancy
XP: 700
Allows the unit to slowly generate munitions over time.
XP: 2100
Reduces the cost of the Goliath and increases the munitions generated per minute.
XP: 4200
Increases the range of Coordinate Ambush Operation, increases the munitions generated per minute, and improves the units health.
Can construct
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Anti-tank / Explosive
Teller Mine
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
50
Field Support Beacon
Intel Radio Beacon
Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
Costs
75
Field Support Beacon
Sector Subterfuge Beacon
Costs
75
Loadout
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.