vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
7.3
Acceleration
4.5
Deceleration
7.5
Rotation
75
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
6
side
4
rear
2
Increases the durability of the halftrack, but decreases speed and mobility. Adds an autocannon to the halftrack that is more effective when garrisoned. Autocannon is effective against infantry and light vehicles.
Increases health by +40 and frontal armor by 2. -15% speed, -20% rotation speed and acceleration.
15
Convert into a 250 Mortar Halftrack. Effective against infantry, team weapons, and structures at long-range.
Removes ability to Transport.
75
Upgrades the unit to the Funkpanzerwagen. Funkpanzerwagens can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
Can still transport infantry and tow heavy weapons after conversion.
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.
Restores +4 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
The Armored Half-track will heal injured infantry within its garrison hold.
Restores +4 health per second.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Infantry occupying this vehicle temporarily equip an anti-infantry GrB 39 Grenade Launcher until they disembark.
35
230
5
240
8
XP: 500
XP: 1500
XP: 3000
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.725
0.375
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.56
0.43
0.27
Rounds per Minute
566
468.42
424.3
Penetration
2
1.75
1.5
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
35
Arc
30°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
×2
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Infantry occupying this vehicle temporarily equip an anti-infantry GrB 39 Grenade Launcher until they disembark.
grenade launcher - explosive weapon
Near
Medium
Far
Distance
10
12.5
35
Accuracy
0.025
0.015
0.05
Rounds per Minute
11.16
11.16
10.91
Penetration
25
25
25
Scatter Area
6.1
7.4
19.2
Damage
45
Range
10 - 35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
1.25
2
2.5
Damage
33.75
11.25
4.5
4.5
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
1.33
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Building
—
×10
—
—