Image for /icons/races/afrika_corps/vehicles/armored_car_8_rad_command_ak.png}
Image for /icons/races/afrika_corps/symbols/armored_car_8_rad_command_ak.png}

Command 8 Rad Armored Car

Support vehicle that can capture territory and automatically generates charges to utilize potent combat support abilities. • Can increase a friendly unit's combat performance and/or its veterancy gain. • Able to call-in off-map artillery and/or mark enemy vehicles. • Has increased vision range. • Can gain experience for capturing and decapturing territory.

dak faction icon

Stats

armored_car_8_rad_command_ak

vehicles

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Sight Range

45

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Detection

10

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Max Range

35

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Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

30

Frontal Armor

side

25

Frontal Armor

rear

15

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

Light Artillery Barrage

Fires an off-map barrage of light artillery shells at the target position. Moderate blast radius. Effective against stationary infantry and buildings.

Image for /icons/races/common/abilities/mark_allied_vehicle.png}
Offensive / Select target vehicle

Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.

Image for /icons/races/afrika_corps/abilities/coordinate_and_control.png}
Offensive / Select friendly unit

Coordinate Ally

The Command 8 Rad will greatly boost the combat effectiveness of the targeted unit for a short period of time.

+25% rate of fire. Lasts for 30 seconds.

Image for /icons/races/afrika_corps/abilities/field_training.png}
Support / Target friendly unit

Field Training

Grants an immediate +250 experience to the targeted unit and increases its experience rate by +33% for the 30 seconds.

Image for /icons/races/afrika_corps/abilities/command_vehicle_8_rad.png}
Passive

Command Charges

The Command 8 Rad gradually gains charges every 50 seconds that can be expended to use its abilities. The vehicle has the following attributes: \n• Can capture/decapture territory. \n• Gains experience for capturing/decapturing territory. \n• Capturing territory grants a single charge. \n• Can gain shared veterancy from combat.

Image for /icons/races/afrika_corps/abilities/coordinate_and_control.png}
Offensive / Select friendly unit

Improved Coordinate Ally

The Command 8 Rad will greatly boost the combat effectiveness of the targeted unit for a short period of time.

+25% rate of fire. Lasts for 45 seconds.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

Improved Light Artillery Barrage

Fires an off-map barrage of light artillery shells at the target position. Moderate blast radius. Effective against stationary infantry and buildings.

Image for /icons/races/afrika_corps/abilities/field_training.png}
Support / Target friendly unit

Improved Field Training

Grants an immediate +375 experience to the targeted unit and increases its experience rate by +50% for the 30 seconds.

Image for /icons/races/common/abilities/mark_allied_vehicle.png}
Offensive / Select target vehicle

Improved Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies take +25% additional damage, +50% easier to hit, +25% incoming weapon penetration. Unit is revealed while active.

Image for /icons/races/afrika_corps/abilities/command_vehicle_8_rad.png}
Passive

Command Charges

The Command 8 Rad gradually gains charges every 50 seconds that can be expended to use its abilities. The vehicle has the following attributes: \n• Can capture/decapture territory. \n• Gains experience for capturing/decapturing territory. \n• Capturing territory grants a single charge. \n• Can gain shared veterancy from combat.

Cooldown time indicates when a new charge will be gained.

Stats

Costs
time_seconds

45

manpower

220

fuel

25

popcap

7

Hitpoints
Image for /icons/common/squad/squad.png}
420

420

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • +50% Coordinate Ally Duration
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • Improves Light Artillery Barrage ability
  • +2 ability charge maximum
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +50% capture speed
  • Mark Vehicle ability increases damage dealt on target

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Loadout

mg34_armored_car_8_rad_command_ak1
mg34 armored car 8 rad command ak

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.64

0.58

0.47

Rounds per Minute

373.42

322.98

295.77

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Incremental Target Radius

3

4

5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.