Image for /icons/common/units/icons/unit_british_vickers_hmg.png}
Image for /icons/races/common/symbols/hmg.png}

ヴィッカース機関銃班

ヴィッカース重機関銃を装備した重火器班

british faction icon

Stats

hmg_commando_africa_uk

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
パッシブアップグレード

医療補給品

非戦闘時、分隊が徐々に回復する。

毎秒ライフ+3.2回復

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

医療補給品

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

精鋭部隊戦闘群

Abilities

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}

高速撤去

兵器班の配置と荷造りがより素早くなる

パッシブ

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/legacy/abilities/global_force_reload.png}
支援

リロード

重機関銃の隊員にリロードするように命令する

戦闘開始時にリロードする確率が下がる

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

4s

Stats

Costs
time_seconds

20

manpower

180

popcap

7

Reinforce
cost

25.2

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

  • ベテランアビリティ
  • +10 ライフ
vet 2 starvet 2 starvet 2 empty star

XP: 1800

  • +15 ライフ
  • +40% 兵器制圧力
vet 3 starvet 3 starvet 3 star

XP: 3600

  • +30% ダメージ削減
  • +20% バースト射撃ごとに追加射撃

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.