team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
乗員は兵器班の前にいる敵との交戦に集中する
ユニット設置後、射程と視程が+10増加し、範囲が7.5%減少する。エリア制圧力を解除する
重機関銃の隊員にリロードするように命令する
戦闘開始時にリロードする確率が下がる
13
240
7
25
3
320
180
7
XP: 600
XP: 1800
XP: 3600
1hmg - small arms
Near
Medium
Far
Distance
10
30
45
Accuracy
0.805
0.575
0.497
Rounds per Minute
612.77
451.41
321.34
Penetration
1.6
1.4
1.2
Scatter Area
36.6
256.9
340.7
Suppression Per Second
15.32
11.29
8.03
Incremental Target Radius
6
8
10
Damage
5
Range
45
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3s
Suppression Radius
15
Inc. Accuracy
x1.12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Scatter Area
16.8
125.7
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.