vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
3.85
Acceleration
1.25
Deceleration
2
Rotation
20
Capture Multiplier
0
Decapture Multiplier
0
Target Size
24
heavy tank
frontal
300
side
200
rear
100
非戦闘時かつ静止状態の時、乗員が車両の損傷を修理する
車両のクリティカルエンジンダメージを修理する
非戦闘時、乗員が自動的にクリティカルダメージを修理する
エンジンの損傷と移動不可による危機を取り除く
有効の間、手動で攻撃の命令を出さない限り、ユニットが交戦しなくなる
45
420
110
14
900
28
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
15.48
15.48
15.48
Penetration
90
70
55
Scatter Area
8.4
16.3
32
Damage
100
Range
40
Traverse Speed
40
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.25
1.75
2.5
Damage
75
65
23
23
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.7
0.525
0.33
Rounds per Minute
277.21
248.36
228.43
Penetration
1
1
1
Scatter Area
2.2
17.8
24.6
Incremental Target Radius
3
4
5
Damage
3
Range
35
Traverse Speed
60
Arc
6°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.35
0.15
0.1
Rounds per Minute
354.36
327.83
288.77
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Arc
70°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.