Image for /icons/common/units/icons/halftrack_sdkfz_251_ger.png}
多目的車両/非戦闘員
Image for /icons/common/units/symbols/halftrack_sdkfz_251_ger.png}

物資ハーフトラック

dak faction icon

Stats

halftrack_251_weapon_supply_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

40

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.375

Frontal Armor

rear

6

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
熟練度アップグレード

歴戦の古参兵

車両はベテラン乗員によるアップグレードが可能で、以下の効果を得る:\n• 経験値獲得量が +25%。 さらに以下を追加:\n• 軽車両の経験値獲得量が +1300。\n• 中型車両の経験値獲得量が +1800。\n• 重車両の経験値獲得量が +3500。

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

歴戦の古参兵

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

精鋭部隊戦闘群

Abilities

Image for /icons/races/common/abilities/capture.png}
パッシブ

車両奪取

速度と交代速度が上がり、車両が陣地の攻略および奪取ができるようになる

速度+20%、旋回速度+15%

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

サバイバル・パッケージ

Image for /icons/common/abilities/ability_german_detection_on.png}
オフ

ステルス状態オフ

ステルス状態を有効にする。再びステルス状態にするには最低でも6秒間車両は非戦闘状態にならなければならない

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

静音走行

Stats

Costs
time_seconds

45

manpower

280

fuel

20

popcap

4

Hitpoints
Image for /icons/common/squad/squad.png}
360

360

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 8400

Loadout

mg34_halftrack_251_ak1
mg34 halftrack 251 ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

60%

50%

40%

Rounds per Minute

435.81

267.68

174.52

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Timing

Burst Duration

1.25s

1.077s

0.903s

Time Between Bursts

1s

2.125s

3.25s

Reload Cycle

3.25s

4.75s

6.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

13 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mg34_rear_halftrack_251_ak1
mg34 rear halftrack 251 ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

60%

50%

40%

Rounds per Minute

435.81

267.68

174.52

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Timing

Burst Duration

1.25s

1.077s

0.903s

Time Between Bursts

1s

2.125s

3.25s

Reload Cycle

3.25s

4.75s

6.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

13 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.