Image for /icons/races/afrika_corps/vehicles/l6_40_flame_ak.png}
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

L6/40火炎放射軽戦車

遮蔽物に隠れている歩兵と建造物に対して非常に効果的な軽車両

dak faction icon

Stats

l6_40_flame_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

40

Frontal Armor

rear

25

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
熟練度アップグレード

歴戦の古参兵

車両はベテラン乗員によるアップグレードが可能で、以下の効果を得る:\n• 経験値獲得量が +25%。 さらに以下を追加:\n• 軽車両の経験値獲得量が +1300。\n• 中型車両の経験値獲得量が +1800。\n• 重車両の経験値獲得量が +3500。

Costs
manpower

100

Abilities

Image for /icons/races/common/abilities/capture.png}
パッシブ

車両奪取

速度と交代速度が上がり、車両が陣地の攻略および奪取ができるようになる

速度+20%、旋回速度+15%

Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
パッシブ

L6/40調整

他のL6/40の近くにいると戦闘力が向上する。複数のL6/40でボーナスは累積しない

貫通力、速度、連射速度が向上する

Image for /icons/common/orders/command_hold_fire_off.png}
自動攻撃をオフに切り替え

「射撃禁止」無効

有効の間、手動で攻撃の命令を出さない限り、ユニットが交戦しなくなる

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
防衛

発煙筒

車両の正面に発煙筒を展開するように乗員に命令する

煙が一定時間視界を遮る

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
オフ

ステルス状態オフ

ステルス状態を有効にする。再びステルス状態にするには最低でも6秒間車両は非戦闘状態にならなければならない

Stats

Costs
time_seconds

45

manpower

220

fuel

35

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
280

280

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • ベテランアビリティ
  • +25% 加速度と減速度
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% 兵器の命中率
  • +25% 連射速度
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 ライフ
  • +25% ダメージ
  • +20% 速度

Loadout

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower l6 40 ak

flame - flame throwers

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

0.75

1

Near

Medium

Far

Distance

0

15

30

Accuracy

1

1

1

Rounds per Minute

326.04

326.04

326.04

Penetration

2.5

2.5

2.5

Scatter Area

0

21.9

41.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1.25

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×1.75

Folliage

×1000

Bunker

×20

×2

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2

8mm_coaxial_l6_40_ger1
8mm coaxial l6 40 ger

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

22.5

35

Accuracy

0.7

0.55

0.35

Rounds per Minute

165.42

174.88

221.63

Penetration

1

1

1

Scatter Area

45.8

180.6

246.1

Incremental Target Radius

6

8

10

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.04

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.