Image for /icons/races/afrika_corps/team_weapons/leig_75mm_ak.png}
Image for /icons/races/german/symbols/leig_75mm_ger.png}

le.IG 18歩兵砲班

静止状態の歩兵、部隊兵器、建造物に対して非常に効果的 • 攻撃には設置が必要 • 迫撃砲より大幅に長い連射と攻撃範囲 • 発煙弾を発射して視界を遮ることが可能 • 牽引可能

dak faction icon

Stats

leig_75mm_ak

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

110

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
パッシブアップグレード

医療補給品

非戦闘時、分隊が徐々に回復する。

毎秒ライフ+3.2回復

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

医療補給品

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

精鋭部隊戦闘群

Abilities

Image for /icons/races/common/abilities/tow_item.png}
支援/牽引可能なユニットを選択する

重火器を輸送する

分隊を輸送機に乗せ、重火器を車両の後ろに取り付けるようにユニットに命令する

Image for /icons/races/common/abilities/artillery_barrage.png}
支援/目標位置を選択する

榴弾砲撃

目標地点に発射する。爆発範囲は中程度。静止中の歩兵と建物に対して効果的

長距離で集中砲撃の命中率が落ちる

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 150

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
支援/目標位置を選択する

煙幕展開

目標に発煙弾を発射する。着弾するとエリアの視界を遮る

煙が一定時間視界を遮る

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 150

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

Image for /icons/legacy/abilities/ability_aef_hvap_m93_armor_piercing_rounds.png}
攻撃/目標車両を選択する

成形炸薬弾

目標車両に向けて特殊対戦車砲弾を撃つ。車両の効果も低下する

影響を受けた目標の速度-80%、旋回速度-40%

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

45

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/orders/command_hold_fire_off.png}
自動攻撃をオフに切り替え

「射撃禁止」無効

有効の間、手動で攻撃の命令を出さない限り、ユニットが交戦しなくなる

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
パッシブ

諸兵科連合部隊

戦闘車両から35圏内にいる場合、ユニットの移動速度が速くなり、戦闘力が上昇する。

+10% 連射速度、+15% 速度

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
パッシブ

諸兵科連合部隊/塹壕

戦闘車両から35圏内にいる場合、または友軍領域内にいる場合、ユニットの移動速度が速くなり、戦闘力が上昇する。

+10% 連射速度、+15% 速度

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

防衛陣地

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
パッシブ

戦闘配備

すべての部隊兵器および砲座の照準線が向上し、受ダメージ量が減少する。

視程+7、被ダメージ-33%

Requires
Image for /icons/races/afrika_corps/abilities/prepared_positions.png}

戦闘配備

Image for /icons/races/german/abilities/siege_specialists_ger.png}
パッシブ

攻城戦スペシャリスト

10 秒間静止すると、ユニットの武器および砲撃の射程が +15% 増加する。 経験値獲得率が +25% 上昇する。

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/german/abilities/siege_specialists_ger.png}

攻城戦スペシャリスト

Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Stats

Costs
time_seconds

45

manpower

320

popcap

8

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
80

400

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 850

  • ベテランアビリティ
  • +15 ライフ
vet 2 starvet 2 starvet 2 empty star

XP: 2550

  • +15% 連射速度
  • +35% アビリティの再チャージ速度
vet 3 starvet 3 starvet 3 star

XP: 5100

  • +20% ダメージ削減
  • +25% 連射速度

Loadout

75mm_leig_ak1
75mm leig ak

artillery small - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 110m

Near

20m

Mid

40m

Far

110m

Core Stats

Scatter Area

2.4×5

4.9×10

13.4×20

Rounds per Minute

6.86

6.86

6.86

Penetration

20

20

20

Timing

Time of Flight

1.23s

1.61s

2.53s

Refire Time

8.75s

8.75s

8.75s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

18

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.5s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

89°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

60°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.5s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.75

Emplacement

×2

×0.5

mp40_crew_ak3
mp40 crew ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

17m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

4.9×27.2

8.2×30

Timing

Burst Duration

1.597s

1.063s

0.427s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Accuracy

Burst Duration

Cooldown

Moving

×0.85

×0.38

×0.25

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/artillery_barrage.png}
支援/目標位置を選択する

榴弾砲撃

目標地点に発射する。爆発範囲は中程度。静止中の歩兵と建物に対して効果的

長距離で集中砲撃の命中率が落ちる

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 150

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

75mm_barrage_leig_ak1
75mm barrage leig ak

artillery small - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 160m

Near

20m

Mid

40m

Far

160m

Core Stats

Scatter Area

2.1×2

4.2×4

16.8×10

Rounds per Minute

12

12

12

Penetration

20

20

20

Timing

Time of Flight

1.23s

1.61s

3.03s

Refire Time

5s

5s

5s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

18

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.5s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

89°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

60°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.5s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.75

Emplacement

×2

×0.5