Image for /icons/races/german/team_weapons/at_gun_75mm_lg40_german.png}
Image for /icons/races/german/symbols/lg_40_anti-tank_gun.png}

LG40対戦車砲班

車両に対して効果的な重火器班 • 静止状態時、先制攻撃ボーナスが付与されるカモフラージュに切り替え可能 • 攻撃には設置が必要だが、撤退可能 • 他の対戦車砲に比べて貫通力とダメージが低い • 牽引可能

german faction icon

Stats

at_gun_lg40_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
パッシブアップグレード

医療補給品

非戦闘時、分隊が徐々に回復する。

毎秒ライフ+3.2回復

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/camouflage_at_gun.png}
防衛

奇襲カモフラージュ

ユニットはカモフラージュを得る。敵がすぐ近くまで来ないかぎり気づかれない

ダメージ+25%、貫通力+50%、カモフラージュ中の最初の射撃の命中率+50%。有効の間、速度-50%、視野-50%

Image for /icons/common/orders/command_hold_fire_off.png}
自動攻撃をオフに切り替え

「射撃禁止」無効

有効の間、手動で攻撃の命令を出さない限り、ユニットが交戦しなくなる

Image for /icons/races/common/abilities/tow_item.png}
支援/牽引可能なユニットを選択する

重火器を輸送する

分隊を輸送機に乗せ、重火器を車両の後ろに取り付けるようにユニットに命令する

Stats

Costs
time_seconds

40

manpower

270

popcap

8

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • ベテランアビリティ
  • +15 ライフ
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% 連射速度
  • +25% 兵器の命中率
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% ダメージ削減
  • +35% 連射速度
  • カモフラージュしたまま全速力で移動可能

Loadout

75mm_lg40_at_gun_ger1
75mm lg40 at gun ger

at gun - ballistic weapon

Near

Medium

Far

Distance

15

35

60

Accuracy

0.075

0.05

0.04625

Rounds per Minute

11.71

11.71

11.71

Penetration

160

100

70

Scatter Area

8.1

37.4

63.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

60

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

24

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

80°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.25s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.2

0.25

0.5

Damage

120

18

6

6

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

mp40_crew_ger3
mp40 crew ger

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

7

15

35

Accuracy

0.42

0.25

0.1

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Scatter Area

22.4

103

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.