Image for /icons/races/german/infantry/coastal_reserves_squad_wicd.png}
Image for /icons/races/german/symbols/coastal_reserves_squad_dec.png}

german faction icon

Stats

coastal_reserves_at_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/legacy/abilities/ability_aef_supervise.png}

防衛強化

バンカー周りの戦闘効果を向上させる

パッシブ

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Stats

Costs
time_seconds

30

manpower

270

popcap

6

Reinforce
cost

22.5

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
80
80

480

Upkeep per minute
manpower

6.3

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 480

vet 2 starvet 2 starvet 2 empty star

XP: 960

vet 3 starvet 3 starvet 3 star

XP: 1920

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
防衛建造物

土嚢

重遮蔽を付与する

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
防衛建造物

有刺鉄線フェンス

歩兵と超軽量車両の移動を阻む • より重量のある車両で破壊可能 • 有刺鉄線を破壊中の軽車両は移動速度が一時的に遅くなる • ワイヤーカッターで破壊可能

Costs
time

3

Image for /icons/races/german/buildings/fighting_nest_ger.png}
フィールド支援/砲座

戦闘拠点

歩兵を駐屯できる。駐屯が解除されると中立地の支配に戻る

Costs
time

20

manpower

50

Loadout

kar98k_grenadier_ger6
kar98k grenadier ger

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

75%

65.6%

64.75%

Rounds per Minute

17.6

13.73

13

Penetration

1.5

1

1

Timing

Refire Time

3.25s

4.247s

4.547s

Reload Cycle

4.125s

4.922s

4.922s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.