Image for /icons/races/german/team_weapons/emplacement_howitzer_gun_ger.png}
Image for /icons/races/afrika_corps/symbols/cannone_105mm_howitzer.png}

Cannone da 105/28榴弾砲

静止状態の目標に対して非常に効果的な移動できない重火器 • 自動的に範囲内にいる近くの敵を射撃する • 設置された砲台より砲撃範囲が短い • 移動できない。移動には牽引が必要兵器

german faction icon

Stats

howitzer_cannone_da_105_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

115

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
パッシブアップグレード

医療補給品

非戦闘時、分隊が徐々に回復する。

毎秒ライフ+3.2回復

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
支援/目標位置を選択する

榴弾砲撃

目標地点に発射する。爆発範囲は広い。静止状態の目標に対して非常に効果的

長距離で集中砲撃の命中率が落ちる

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
支援/目標位置を選択する

煙幕展開

目標に発煙弾を発射する。着弾するとエリアの視界を遮る

煙が一定時間視界を遮る

Stats

Costs
time_seconds

31

manpower

300

popcap

12

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • +15% アビリティの再チャージ速度
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +20% アビリティの再チャージ速度
  • +20% 連射速度
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% ダメージ削減
  • +50% 旋回速度
  • +15% 自動射撃範囲

Loadout

105mm_howitzer_cannone_auto_ak1
105mm howitzer cannone auto ak

artillery medium - explosive weapon

Near

Medium

Far

Distance

40

37.5

115

Accuracy

0

0

0

Rounds per Minute

4.8

4.8

4.8

Penetration

1000

1000

1000

Scatter Area

61.6

54.1

422.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/range_boost.png}

Range

40 - 115

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

10°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.25s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

1.5

6

8

Damage

160

80

32

32

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.66667

carcano_reserve_ger2
carcano reserve ger

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.25

1

1.5

Near

Medium

Far

Distance

7

25

35

Accuracy

0.755

0.73

0.695

Rounds per Minute

19.22

17.74

16.18

Penetration

1.5

1

1

Scatter Area

9.3

51.5

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.