Image for /icons/races/afrika_corps/team_weapons/at_gun_88mm_mobile_ak.png}
Image for /icons/races/afrika_corps/symbols/at_gun_88mm_mobile_ak.png}

Flak 36 대전차포 운용반

모든 차량을 상대로 엄청나게 효과적입니다. 항공기 격추가 가능합니다. • 360도 주포 회전이 가능합니다. • 다른 대전차포에 비해 사거리가 깁니다. • 피해량과 관통력이 높습니다. • 이동은 불가능하지만 견인이 가능합니다.

dak faction icon

Stats

at_gun_88mm_mobile_ak

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

75

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
지속 강화

의료 보충재

분대가 비전투상황일 때 느리게 치료할 수 있게 합니다.

매초마다 체력을 +3.2 회복합니다.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

의료 보충재

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

정예군 전투단

Abilities

Image for /icons/races/afrika_corps/abilities/engine_shot.png}
공세 / 목표 차량 지정

엔진 조준

목표 차량에 피해를 입히고 엔진 고장을 일으키는 포탄 한 발을 발사합니다.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

77

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/common/orders/command_hold_fire_off.png}
자동 공격 끄기

사격 중지 비활성화

활성화 시 이 부대는 수동 공격 명령을 받지 않는 한 교전을 개시하지 않을 것입니다.

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
지속

제병협동

전투 차량의 35 범위 내에 있는 경우 부대는 더 빠르게 움직이고 전투 성능도 개선됩니다.

+10% 연사 속도, +15% 이동 속도.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
지속

제병협동 / 진지 구축

전투 차량 또는 아군 구역의 35 범위 내에 있는 경우 부대는 더 빠르게 움직이고 전투 성능도 개선됩니다.

+10% 연사 속도, +15% 이동 속도.

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

방위 구역

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
지속

준비된 진지

모든 공용화기와 진지의 직선 시야가 늘어나고 받는 피해가 줄어듭니다.

시야 거리가 +7 증가하고 받는 피해가 -33% 감소합니다.

Requires
Image for /icons/races/afrika_corps/abilities/prepared_positions.png}

준비된 진지

Stats

Costs
time_seconds

30

manpower

300

fuel

40

popcap

12

Reinforce
cost

29

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Image for /icons/races/common/symbols/hmg.png}
420

420

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • 숙련병 능력
  • +15 체력
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% 연사 속도
  • +20% 병기 선회 속도
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% 피해량 감소
  • +80 피해

Loadout

88mm_at_gun_ak1
88mm at gun ak

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

75m

Near

20m

Mid

45m

Far

75m

Core Stats

Accuracy

9.5%

5.1%

4%

Rounds per Minute

10.41

10.41

10.41

Penetration

500

340

280

Special Mechanics

Scatter Area

3.6×4

8×6

13.2×6

Scatter Offset

+0.5m

+0.8m

+0.8m

Timing

Refire Time

5.761s

5.761s

5.761s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

20

Image for /icons/unit_status/bw2/deploying.png}

Setup

3s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.25s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.25

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

Aircraft

×1.25

×5

×2.5

mp40_crew_ak4
mp40 crew ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

17m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

4.9×27.2

8.2×30

Timing

Burst Duration

1.597s

1.063s

0.427s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Accuracy

Burst Duration

Cooldown

Moving

×0.85

×0.38

×0.25

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/afrika_corps/abilities/engine_shot.png}
공세 / 목표 차량 지정

엔진 조준

목표 차량에 피해를 입히고 엔진 고장을 일으키는 포탄 한 발을 발사합니다.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

77

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

88mm_at_gun_target_weak_point_ak1
88mm at gun target weak point ak

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

75m

Near

20m

Mid

45m

Far

75m

Core Stats

Accuracy

100%

100%

100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

2.9×20

6.2×20

10.1×20

Scatter Offset

+2.5m

+2.5m

+2.5m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

20

Image for /icons/unit_status/bw2/deploying.png}

Setup

4s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.25s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.25

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

Aircraft

×1.25

×5

×2.5