Image for /icons/races/american/buildings/partisan_tunnel_main_us.png}
Image for /icons/races/american/symbols/tunnel_network.png}

Tünel Ağı

american faction icon

Stats

partisan_tunnel_main_us

emplacements

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

1.5

Image for /icons/unit_status/bw2/stealth.png}

Detection

-1

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/sprint.png}

Speed

0

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

4

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Abilities

Image for /icons/races/american/abilities/medical_caches.png}
Pasif

Sıhhi Zula

Yakındaki piyadeler çatışma dışındayken kendini otomatik iyileştirir.

Saniyede +4.8 sağlık yeniler.

Image for /icons/common/orders/retreat.png}
Select to Activate

Geri Çekil

Geri çekilen birimler daha az hasar alır, vurulmaları zorlaşır ve hareket hızları artar.

Birim, en yakın Karargâha veya ileri geri çekilme noktasına çekilir. Geri çekilen birimler en hızlı yolu tercih eder ve saldırı yapmaz.

Stats

Costs
time_seconds

15

manpower

50

Reinforce
cost

50

time

15

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 0

vet 2 starvet 2 starvet 2 empty star

XP: 0

vet 3 starvet 3 starvet 3 star

XP: 0

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.