Image for /icons/races/american/vehicles/sherman_whizbang_us.png}
Image for /icons/common/units/symbols/vehicle_aef_calliope_symbol.png}

M4A1 Sherman Whizbang

Yapılara, takım silahlarına ve piyadelere karşı etkili olan bir hareketli topçu birimi. • Saldırı yapmak için baraj ateşi kabiliyetini kullanması gerekir. • Diğer toplara karşı menzili kısadır. • Sağlığı ve zırhı yüksektir.

american faction icon

Stats

sherman_whizbang_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

70

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

22

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Saldırı / Hedef konumu seç

Uzun Menzilli Roket Baraj Ateşini Açar

Oldukça uzun bir menzilde roketlerle yavaş bir baraj ateşi yapar. Patlama yarıçapı ortalamadır. Piyadelere ve yapılara karşı etkilidir.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Dönüşüm

Fırlatıcıyı Bırak’ı Aç

Whizbang fırlatıcıyı bırakarak ana silahı kullanabilir.

Image for /icons/races/american/abilities/long_range_rocket_barrage.png}
Saldırı / Hedef konumu seç

Uzun Menzilli Roket Baraj Ateşi

Oldukça uzun bir menzilde roketlerle yavaş bir baraj ateşi yapar. Patlama yarıçapı ortalamadır. Piyadelere ve yapılara karşı etkilidir.

Costs
munition

50

Image for /icons/races/american/vehicles/sherman_us.png}
Dönüşüm

Fırlatıcıyı Bırak

Whizbang fırlatıcıyı bırakarak ana silahı kullanabilir.

Kalıcı. Geri alınamaz.

Image for /icons/races/american/abilities/whizbang_barrage.png}
Saldırı / Hedef konumu seç

Roket Baraj Ateşi

Hedef konuma roketlerle seri bir yaylım ateşi yapar. Patlama yarıçapı ortalamadır. Piyadelere ve yapılara karşı etkilidir.

Baraj ateşlerinin uzun mesafede isabeti azalır.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Pasif

Acil Durum Motor Tamiri

Mürettebat çatışma dışında ve hareketsizken aracın kritik hasarını tamir eder.

Image for /icons/common/orders/command_hold_fire_off.png}
Otomatik Saldırı’yı kapat

Ateş Kes Kapalı

Birim, etkinken manuel saldırı emri verilmedikçe çatışmaya girmez.

Stats

Costs
time_seconds

45

manpower

380

fuel

80

popcap

13

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

20

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Kıdem kabiliyet seçimi
  • +15% kabiliyet dolma hızı
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +15% kabiliyet dolma hızı
  • +20% menzil
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +5 baraj ateşi başına ilave roket sayısı +50% atış hızı.

Loadout

75mm_dummy_whizbang_us1
75mm dummy whizbang us

artillery small - ballistic weapon

Near

Medium

Far

Distance

10

30

70

Accuracy

0.05

0.0375

0.025

Rounds per Minute

0.01

0.01

0.01

Penetration

100

100

100

Scatter Area

44

150.8

351.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

70

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

3

7

16

Damage

70

26.25

7

7

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

180mm_dummy_whizbang_us1
180mm dummy whizbang us

artillery small - explosive weapon

Near

Medium

Far

Distance

10

30

70

Accuracy

0.05

0.0375

0.025

Rounds per Minute

0.01

0.01

0.01

Penetration

100

100

100

Scatter Area

44

150.8

351.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

70

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

3

7

16

Damage

70

26.25

7

7

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.