team_weapons
Sight Range
35
Detection
10
Max Range
75
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Manganın çatışma dışındayken yavaşça iyileşmesini sağlar.
Saniyede +3.2 sağlık yeniler.
35
Birim, etkinken manuel saldırı emri verilmedikçe çatışmaya girmez.
Mangaya bulunduğu yere hendek kazmasını emreder ve böylece muharebe bonusu kazandırır fakat hareket etmesini ve dönmesini engeller. Hendek kazarken silahlarını kullanamaz. Hendek kazması 5 saniye sürer.
Gelen hasarı 25% azaltır, atış hızını +15% artırır.
Mangaya hareketli hâle geçmesini ve derin siperini yıkmasını emreder.
50
340
13
28
5
450
350
15
XP: 1800
XP: 5400
XP: 10800
1at gun - ballistic weapon
Near
Medium
Far
Distance
20
45
75
Accuracy
0.095
0.055
0.05
Rounds per Minute
10
10
10
Penetration
400
375
320
Scatter Area
14.5
48.4
79.8
Damage
240
Range
75
Traverse Speed
33
Arc
40°
Setup
3s
Teardown
2.25s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.25
0.5
Damage
240
36
12
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.5
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Scatter Area
16.8
125.7
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.