Image for /icons/races/american/team_weapons/mortar_81mm_us.png}
Image for /icons/races/common/symbols/mortar.png}

M1迫擊炮班

可以有效對抗靜止步兵、小隊武器和建築物。 • 必須設置才能攻擊。 • 遠距離攻擊與彈幕。 • 可以發射煙霧彈來阻擋視野。

american faction icon

Stats

mortar_81mm_us

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

90

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
被動升級

醫療補給

使小隊在脫離戰鬥時緩慢治療。

恢復+3.2每秒生命值。

Costs
munition

35

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
進攻/選擇目標陣地

解鎖空爆彈幕

對目標位置發射彈藥。廣範圍爆炸。對付步兵非常有效。

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
進攻/選擇目標陣地

解鎖延遲引信高爆彈幕

對目標位置發射著地後不久就會引爆的彈藥。中等範圍爆炸。對付靜止目標非常有效。

Image for /icons/races/common/abilities/artillery_barrage.png}
進攻/選擇目標陣地

高爆彈幕

對目標位置發射彈藥。小範圍爆炸。可以有效對付靜止的步兵和建築物。

彈幕,在遠距離時精準度較差。

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
支援/選擇目標陣地

煙霧彈幕

對目標發射煙霧彈。引爆後阻擋一處區域的視野。

煙霧將會短時間阻擋視野。

Image for /icons/races/british/abilities/airburst_barrage.png}
進攻/選擇目標陣地

空爆彈幕

對目標曲射空爆彈幕造成大範圍傷害。

彈幕,在遠距離時精準度較差。

Costs
munition

20

Image for /icons/common/abilities/delayed_fuze_81mm_mortar_us.png}
進攻/選擇目標陣地

延遲引信高爆彈幕

對目標位置發射著地後不久就會引爆的彈藥。中等範圍爆炸。對付靜止目標非常有效。

彈幕在遠距離時精準度較差。對炮位造成更多傷害。

Costs
munition

20

Image for /icons/common/orders/command_hold_fire_off.png}
關閉自動攻擊

停火模式已禁用

啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。

Image for /icons/races/german/abilities/siege_specialists_ger.png}
被動

攻城專家

單位若保持靜止10秒後,武器與技能的彈幕射程將增加+15%。 經驗值獲取速率提高+25%。

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • 老兵能力
  • +10% 射速
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +10% 傷害
  • +35% 能力充能速度
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20% 傷害降低
  • +50% 射速

Loadout

81mm_mortar_us1
81mm mortar us

mortar - explosive weapon

Near

Medium

Far

Distance

20

40

90

Accuracy

0

0

0

Rounds per Minute

6.86

6.86

6.86

Penetration

20

20

20

Scatter Area

3.9

15.6

79.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

20

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 90

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.4s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.9s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0.5

4.5

4.5

Damage

30

25

20

20

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.5

Emplacement

×2

×0.5

Ambient Building

×0.6

Vehicle

×0.5

Barbed Wire

×2.5

carbine_crew_us2
carbine crew us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

15

35

Accuracy

0.4

0.25

0.2

Rounds per Minute

51.35

26.16

18.22

Penetration

1.5

1

1

Scatter Area

16.8

77.3

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.