vehicles
Sight Range
35
Detection
10
Max Range
70
Speed
4.25
Acceleration
2.2
Deceleration
4
Rotation
45
Capture Multiplier
0
Decapture Multiplier
0
Target Size
22
medium tank
frontal
195
side
110
rear
80
自遠距離對目標位置緩慢發射火箭彈幕。中範圍爆炸。可以有效對付步兵和建築物。
丟棄「自動導彈」飛彈發射器,啟用主炮。
自遠距離對目標位置緩慢發射火箭彈幕。中範圍爆炸。可以有效對付步兵和建築物。
50
丟棄「自動導彈」飛彈發射器,啟用主炮。
永久性,無法復原。
對目標位置快速進行火箭齊射。中範圍爆炸。可以有效對付步兵和建築物。
彈幕,在遠距離時精準度較差。
脫離戰鬥和處於靜止狀態時,乘員將修理載具關鍵損傷。
啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。
45
380
80
13
600
20
XP: 1500
XP: 4500
XP: 9000
1artillery small - ballistic weapon
Near
Medium
Far
Distance
10
30
70
Accuracy
0.05
0.0375
0.025
Rounds per Minute
0.01
0.01
0.01
Penetration
100
100
100
Scatter Area
44
150.8
351.9
Damage
70
Range
70
Traverse Speed
15
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
3
7
16
Damage
70
26.25
7
7
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
271.15
234.71
201.06
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Arc
70°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1artillery small - explosive weapon
Near
Medium
Far
Distance
10
30
70
Accuracy
0.05
0.0375
0.025
Rounds per Minute
0.01
0.01
0.01
Penetration
100
100
100
Scatter Area
44
150.8
351.9
Damage
70
Range
70
Traverse Speed
15
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
3
7
16
Damage
70
26.25
7
7
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.