Image for /icons/common/units/icons/vehicle_british_churchill.png}
反步兵/反載具
Image for /icons/races/british/symbols/churchill_uk.png}

邱吉爾NA 75重型坦克

配備有75毫米火炮及兩挺貝莎機槍的重型坦克。

british faction icon

Stats

churchill_75mm_africa_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3.8

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

225

Frontal Armor

rear

150

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
支援/限時

步兵支援煙霧

啟動時,煙霧彈筒部署到坦克後方。

煙霧將會短時間阻擋視野。

Image for /icons/common/orders/command_hold_fire_off.png}
關閉自動攻擊

停火模式已禁用

啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。

Image for /icons/legacy/abilities/ability_british_engine_critical_self_repair.png}
被動

關鍵修理

所有乘員會在脫離戰鬥時自動修理關鍵損傷。

移除引擎損傷和無法移動的關鍵損傷。

Stats

Costs
time_seconds

55

manpower

460

fuel

120

popcap

18

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

27

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • 解鎖老兵能力。提高炮塔旋轉速度以及加速。
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • 提高旋轉速度、射速以及精準度。
vet 3 starvet 3 starvet 3 star

XP: 12000

  • 提高旋轉速度、射速以及加速。

Loadout

75mm_churchill_uk1
75mm churchill uk

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

0

20

40

Accuracy

0.075

0.05

0.04

Rounds per Minute

10

10

10

Penetration

180

140

120

Scatter Area

0

58.9

111.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

38

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

3

3

Damage

90

36

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_matilda_uk1
30cal coaxial matilda uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.7

0.525

0.33

Rounds per Minute

277.21

248.36

228.43

Penetration

1

1

1

Scatter Area

2.2

17.8

24.6

Incremental Target Radius

3

4

5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_churchill_uk1
30cal hull churchill uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.45

0.3

0.2

Rounds per Minute

354.36

327.83

288.77

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.