Image for /icons/races/british/infantry/commando_lmg_uk_portrait.png}
Image for /icons/races/british/symbols/commando_lmg.png}

突擊隊支援隊

對付遠距離步兵非常有效。在偽裝狀態下攻擊時最有效。 • 待在掩護時有偽裝效果 • 會在脫離戰鬥後進行治療 • 可以對自己和和戰場上的其他突擊隊單位進行傘降增援

british faction icon

Stats

commando_lmg_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/races/common/abilities/camouflage.png}
被動

隱蔽

小隊在掩護中和脫離戰鬥時獲得偽裝效果。除非敵人靠的太近,否則無法看到單位。偽裝效果在離開掩護後會持續4秒。

自偽裝狀態開火時的5秒內+25%傷害和+40%精準度。

Image for /icons/common/orders/command_hold_fire_off.png}
關閉自動攻擊

停火模式已禁用

啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。

Image for /icons/races/common/abilities/medical_kit.png}
被動

被動治療

使小隊能夠在脫離戰鬥時自我治療。

恢復+1.6每秒生命值。

Image for /icons/races/british/abilities/hawker_typhoon_strafing_run.png}
進攻/選擇目標陣地

颱風戰鬥機掃射巡航

部署兩架颱風戰鬥機,對目標區域進行自動火炮直線掃射。可以有效對抗步兵和輕型載具。

可以壓制步兵。

Costs
munition

50

Image for /icons/races/common/abilities/paradrop_relay.png}
被動

機動信標

允許附近的突擊隊單位在脫離戰鬥後進行傘降增援。突擊隊支援隊也受到此能力的影響。 老練度2: 將增援範圍從15增加到25

Stats

Costs
time_seconds

34

manpower

280

popcap

8

Reinforce
cost

35

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110

440

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • 老兵能力
  • +15% 更難被擊中
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% 武器精準度
  • +10 增援射程
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 生命值
  • +30% 武器精準度
  • +50 能力充能速度

Loadout

lee_enfield_commando_africa_uk3
lee enfield commando africa uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.8

0.72

0.65

Rounds per Minute

21.36

21.36

21.36

Penetration

1.5

1

1

Scatter Area

9.3

42.8

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/common/weapons/weapon_vickers_lmg.png}1
vickers k lmg uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.57

0.55

0.53

Rounds per Minute

409.4

398.74

333.38

Penetration

2.5

2

1.75

Scatter Area

4.8

22.3

30.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.