infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
投擲手榴彈對小範圍步兵造成高傷害。對付在掩體中或建築物中的步兵非常有效。
較一般手榴彈造成更高傷害。
35
20
1
30s
提升步兵受到傷亡時的進攻和防禦能力。
-15%受到傷害,+15%射速,+15%精準度。當小隊規模達到38%和22%時,加成提高+5%。
勇猛
發動第一波齊射讓目標載具緩速,第二波齊射則會眩暈載具。
45
25
2
45s
啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。
手榴彈和2吋迫擊炮能力在爆炸後產生一片火海,對範圍內的步兵和建築物造成週期性燒傷,持續10秒。
70
加拿大突擊戰鬥群
燃燒彈藥
強化所有燃燒武器,使敵方單位致盲並減慢速度。 影響下列單位:\n• 步兵用火焰噴射器 \n• 邱吉爾「鱷魚」重型坦克 \n• 受燃燒彈藥影響的能力 \n• 燃燒殆盡
視野範圍減少-20%,載具加速和減速減慢-33%,步兵和重型武器速度減慢-20%。離開燃燒區域後持續5秒。
70
加拿大突擊戰鬥群
火煙
燃燒彈藥
小隊將會突破目標建築物,強迫敵人小隊離開並在短暫延遲後受到嚴重傷害。
突破完成後,小隊將會駐紮在建築物中。
25
10
5s
10s
救援目標傷患。當小隊復原一名傷患,即會立即增援1名額外隊員。 如果小隊已滿,則改為賦予+30人力。
只能救援自有單位的傷患。正在撤離傷患的單位被命中機率提高+100%,且會多承受+50傷害。
1
5s
polish cavalry uk
不丟下任何戰友,
42
400
10
35.3
5.5
690
15
XP: 1200
XP: 3600
XP: 7200
smg - small arms
Damage
5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
64%
34%
15%
Rounds per Minute
359.84
164.28
66.87
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
4.2×10
5.9×10
12.9×10
Timing
Burst Duration
2.011s
1.267s
0.792s
Time Between Bursts
0.802s
2.625s
3.75s
Reload Cycle
3.078s
3.328s
3.328s
Aim Time
0.25s
Magazine
4 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
bazooka - ballistic weapon
Damage
60
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
6.7%
5%
3.63%
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Special Mechanics
Scatter Area
2×10
3.9×10
5.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
4.743s
4.875s
5.1s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
Building
—
×10
—
—
Infantry
—
×0.01
—
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
投擲手榴彈對小範圍步兵造成高傷害。對付在掩體中或建築物中的步兵非常有效。
較一般手榴彈造成更高傷害。
35
20
1
30s
1grenade - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
發動第一波齊射讓目標載具緩速,第二波齊射則會眩暈載具。
45
25
2
45s
bazooka - ballistic weapon
Damage
60
Range
30m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
10000%
10000%
10000%
Rounds per Minute
17.14
16.55
60
Penetration
500
500
500
Special Mechanics
Scatter Area
1.7×10
2.9×10
4.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
3.5s
3.625s
1s
Aim Time
1.5s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
×1.5
Infantry
—
×0
—
×0.5
bazooka - ballistic weapon
Damage
60
Range
30m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
10000%
10000%
10000%
Rounds per Minute
17.14
16.55
60
Penetration
500
500
500
Special Mechanics
Scatter Area
1.7×10
2.9×10
4.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
3.5s
3.625s
1s
Aim Time
1.5s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
×1.5
Infantry
—
×0
—
×0.5